mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
b81a1e1e29
Increase abstraction for arbitrary slot get/set operations, and fracture SAV4 behavior for each game type. Adds: Undo/Redo of party slot changes Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading Fixes: Some slot color glitchiness Fixed: Box layout editor now hides the flag label if no flags are present Fixed: Gen7 box flags are now shown (unknown purpose lol) Changed: savefile objects are generally smaller (removed a few shared offset fields)
76 lines
No EOL
2.6 KiB
C#
76 lines
No EOL
2.6 KiB
C#
namespace PKHeX.Core
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{
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public class BoxLayout6 : SaveBlock
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{
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// gfstr5[31] boxNames;
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// byte[31] wallpapers;
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// byte Flags:7;
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// byte FinalBoxUnlocked:1;
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// byte UnlockedCount;
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// byte CurrentBox;
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private const int strlen = SAV6.LongStringLength / 2;
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private const int BoxCount = 31;
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private const int PCBackgrounds = BoxCount * (strlen * 2); // 0x41E;
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private const int PCFlags = PCBackgrounds + BoxCount; // 0x43D;
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private const int Unlocked = PCFlags + 1; // 0x43E;
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private const int LastViewedBoxOffset = Unlocked + 1; // 0x43F;
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public BoxLayout6(SAV6 sav, int offset) : base(sav) => Offset = offset;
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public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box;
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public int GetBoxWallpaper(int box)
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{
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if ((uint)box > SAV.BoxCount)
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return 0;
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return Data[GetBoxWallpaperOffset(box)];
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}
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public void SetBoxWallpaper(int box, int value)
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{
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if ((uint)box > SAV.BoxCount)
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return;
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Data[GetBoxWallpaperOffset(box)] = (byte)value;
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}
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private int GetBoxNameOffset(int box) => Offset + (SAV6.LongStringLength * box);
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public string GetBoxName(int box) => SAV.GetString(Data, GetBoxNameOffset(box), SAV6.LongStringLength);
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public void SetBoxName(int box, string value)
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{
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var data = SAV.SetString(value, strlen, strlen, 0);
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var offset = GetBoxNameOffset(box) + (SAV6.LongStringLength * box);
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SAV.SetData(data, offset);
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}
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public byte[] BoxFlags
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{
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get => new[] { Data[Offset + PCFlags] }; // 7 bits for wallpaper unlocks, top bit to unlock final box (delta episode)
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set
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{
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if (value.Length != 1)
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return;
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Data[Offset + PCFlags] = value[0];
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}
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}
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public int BoxesUnlocked
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{
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get => Data[Offset + Unlocked];
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set
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{
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if (value > BoxCount)
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value = BoxCount;
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if (value == BoxCount)
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Data[Offset + PCFlags] |= 0x80; // set final box unlocked flag
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else
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Data[Offset + PCFlags] &= 0x7F; // clear final box unlocked flag
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Data[Offset + Unlocked] = (byte)value;
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}
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}
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public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; }
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}
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} |