PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos/BV6.cs
Kurt 7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00

203 lines
8.3 KiB
C#

using System;
using System.Linq;
using System.Text;
namespace PKHeX.Core
{
public class BV6 : BattleVideo
{
internal const int SIZE = 0x2E60;
internal new static bool IsValid(byte[] data)
{
if (data.Length != SIZE)
return false;
return BitConverter.ToUInt64(data, 0xE18) != 0 && BitConverter.ToUInt16(data, 0xE12) == 0;
}
public BV6(byte[] data)
{
Data = (byte[])data.Clone();
}
private readonly byte[] Data;
public int Mode { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public int Style { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public string Debug1
{
get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x6, 24));
set => Encoding.Unicode.GetBytes(value.PadRight(12, '\0')).CopyTo(Data, 0x6);
}
public string Debug2
{
get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x50, 24));
set => Encoding.Unicode.GetBytes(value.PadRight(12, '\0')).CopyTo(Data, 0x50);
}
public ulong RNGConst1 { get => BitConverter.ToUInt64(Data, 0x1A0); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A0); }
public ulong RNGConst2 { get => BitConverter.ToUInt64(Data, 0x1A4); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A4); }
public ulong RNGSeed1 { get => BitConverter.ToUInt64(Data, 0x1A8); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A8); }
public ulong RNGSeed2 { get => BitConverter.ToUInt64(Data, 0x1B0); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1B0); }
public int Background { get => BitConverter.ToInt32(Data, 0x1BC); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1BC); }
public int _1CE { get => BitConverter.ToUInt16(Data, 0x1CE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1CE); }
public int IntroID { get => BitConverter.ToUInt16(Data, 0x1E4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E4); }
public int MusicID { get => BitConverter.ToUInt16(Data, 0x1F0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1F0); }
public override PKM[] BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
public override int Generation => 6;
private const string NPC = "NPC";
public string[] PlayerNames
{
get
{
string[] trainers = new string[4];
for (int i = 0; i < 4; i++)
{
trainers[i] = Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0xEC + (0x1A * i), 0x1A));
if (string.IsNullOrWhiteSpace(trainers[i]))
trainers[i] = NPC;
}
return trainers;
}
set
{
if (value?.Length != 4)
return;
for (int i = 0; i < 4; i++)
{
string tr = value[i] == NPC ? string.Empty : value[i];
Encoding.Unicode.GetBytes(tr.PadRight(0x1A/2)).CopyTo(Data, 0xEC + (0x1A * i));
}
}
}
public PKM[][] PlayerTeams
{
get
{
var Teams = new PKM[4][];
const int start = 0xE18;
for (int t = 0; t < 4; t++)
{
Teams[t] = new PKM[6];
for (int p = 0; p < 6; p++)
{
int offset = start + (PKX.SIZE_6PARTY*((t * 6) + p));
offset += 8*(((t * 6) + p)/6); // 8 bytes padding between teams
Teams[t][p] = new PK6(Data.Slice(offset, PKX.SIZE_6PARTY)) {Identifier = $"Team {t}, Slot {p}"};
}
}
return Teams;
}
set
{
var Teams = value;
const int start = 0xE18;
for (int t = 0; t < 4; t++)
{
for (int p = 0; p < 6; p++)
{
int offset = start + (PKX.SIZE_6PARTY*((t * 6) + p));
offset += 8*(((t * 6) + p)/6); // 8 bytes padding between teams
Teams[t][p].EncryptedPartyData.CopyTo(Data, offset);
}
}
}
}
private int MatchYear { get => BitConverter.ToUInt16(Data, 0x2E50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E50); }
private int MatchDay { get => Data[0x2E52]; set => Data[0x2E52] = (byte)value; }
private int MatchMonth { get => Data[0x2E53]; set => Data[0x2E53] = (byte)value; }
private int MatchHour { get => Data[0x2E54]; set => Data[0x2E54] = (byte)value; }
private int MatchMinute { get => Data[0x2E55]; set => Data[0x2E55] = (byte)value; }
private int MatchSecond { get => Data[0x2E56]; set => Data[0x2E56] = (byte)value; }
private int MatchFlags { get => Data[0x2E57]; set => Data[0x2E57] = (byte)value; }
private int UploadYear { get => BitConverter.ToUInt16(Data, 0x2E58); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E58); }
private int UploadDay { get => Data[0x2E5A]; set => Data[0x2E5A] = (byte)value; }
private int UploadMonth { get => Data[0x2E5B]; set => Data[0x2E5B] = (byte)value; }
private int UploadHour { get => Data[0x2E5C]; set => Data[0x2E5C] = (byte)value; }
private int UploadMinute { get => Data[0x2E5D]; set => Data[0x2E5D] = (byte)value; }
private int UploadSecond { get => Data[0x2E5E]; set => Data[0x2E5E] = (byte)value; }
private int UploadFlags { get => Data[0x2E5F]; set => Data[0x2E5F] = (byte)value; }
public DateTime? MatchStamp
{
get
{
if (!Util.IsDateValid(MatchYear, MatchMonth, MatchDay))
return null;
return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
}
set
{
if (value.HasValue)
{
MatchYear = value.Value.Year;
MatchDay = value.Value.Day;
MatchMonth = value.Value.Month;
MatchHour = value.Value.Hour;
MatchMinute = value.Value.Minute;
MatchSecond = value.Value.Second;
}
else
{
MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = MatchFlags = 0;
}
}
}
public DateTime? UploadStamp
{
get
{
if (!Util.IsDateValid(UploadYear, UploadMonth, UploadDay))
return null;
return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond);
}
set
{
if (value.HasValue)
{
UploadYear = value.Value.Year;
UploadDay = value.Value.Day;
UploadMonth = value.Value.Month;
UploadHour = value.Value.Hour;
UploadMinute = value.Value.Minute;
UploadSecond = value.Value.Second;
}
else
{
UploadYear = UploadDay = UploadMonth = UploadHour = UploadMinute = UploadSecond = UploadFlags = 0;
}
}
}
// Battle Instruction Parsing
private static readonly string[] Action = { "0", "Fight", "2", "Switch", "Run", "5", "Rotate", "7", "MegaEvolve" };
private static readonly string[] Target =
{
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "Opposite Enemy", "11", "12", "13",
"All except User", "Everyone"
};
private static readonly string[] Rotate = { "0", "Right", "Left", "3" };
public static readonly string[] BVmode =
{
"Link", "Maison", "Super Maison", "Battle Spot - Free", "Battle Spot - Rating",
"Battle Spot - Special", "UNUSED", "JP-1", "JP-2", "BROKEN",
};
public static readonly string[] BVstyle = { "Single", "Double", "Triple", "Rotation", "Multi", };
}
}