mirror of
https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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028 ★ - Sandslash - 583900000000.pk7 | ||
100 - VOLTI - B086FE1296FC FALCçN.pk7 | ||
106 - Kicklee - F14B2085C4CF.pk7 | ||
107 - Tygnon - AB06C469F5A7.pk7 | ||
107 ★ - Hitmonchan - A6016DD483CC.pk7 | ||
124 - LOLA - 0F0EBB7A9D04.pk7 | ||
132 - Ditto - 3159082DBAD7.pk7 | ||
151 - ミュウ - 6B9DADB23EB0.pk7 | ||
204 - クヌギダマ - 4CF0E7EAFE99.pk7 | ||
213 - MODRI - 24E7F51FC5F2.pk7 | ||
213 - SHUCKI - 736B6898378B MANôA.pk7 | ||
230 - Seedraking - CC38FEBB3C31.pk7 | ||
466 - Electivire - FF102D8B375B.pk7 | ||
466 - エレキブル - 45346A2454B8.pk7 | ||
700 - ニンフィア - F093560A57A2.pk7 |