mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 04:23:12 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
92 lines
4.1 KiB
C#
92 lines
4.1 KiB
C#
using System;
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using System.Linq;
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using FluentAssertions;
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using Xunit;
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using static PKHeX.Core.Move;
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using static PKHeX.Core.Species;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core.Tests.Legality;
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public class BreedTests
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{
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private const int MovesetCount = 4; // Four moves; zeroed empty slots.
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private static void GetMoves(Span<Move> moves, Span<ushort> result)
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{
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for (int i = 0; i < moves.Length; i++)
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result[i] = (ushort) moves[i];
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}
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[Theory]
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[InlineData(GD, Bulbasaur, 0, Tackle, Growl)]
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[InlineData(SI, Igglybuff, 0, FeintAttack, Pound, Curse, ZapCannon)]
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[InlineData( C, Igglybuff, 0, FeintAttack, Pound, Flamethrower, Sing)]
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[InlineData( B, Heracross, 0, Megahorn, NightSlash, CloseCombat, StoneEdge)]
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[InlineData( B, Heracross, 0, Bide, Megahorn, Counter, Reversal)]
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[InlineData( B, Heracross, 0, HornAttack, Endure, Megahorn, TakeDown)]
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[InlineData( B, Heracross, 0, Endure, Megahorn, FocusPunch, Feint)]
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[InlineData( B, Heracross, 0, Megahorn, Reversal, Bulldoze, Fling)]
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[InlineData( X, Growlithe, 0, Bite, Roar, FlareBlitz, MorningSun)]
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[InlineData(OR, Growlithe, 0, MorningSun, IronTail, Crunch, HeatWave)]
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[InlineData(OR, Dratini, 0, Wrap, Leer, DragonDance, ExtremeSpeed)]
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[InlineData(OR, Rotom, 0, Astonish, ThunderWave, ThunderShock, ConfuseRay)]
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[InlineData(BD, Gible, 0, IronHead, BodySlam, SandTomb, Outrage)]
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[InlineData(BD, Gible, 0, IronHead, BodySlam, Outrage, SandTomb)]
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[InlineData(BD, Gible, 0, BodySlam, Outrage, SandTomb, DragonBreath)]
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public void VerifyBreed(GameVersion game, Species species, byte form, params Move[] movelist)
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{
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var gen = game.GetGeneration();
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Span<ushort> moves = stackalloc ushort[MovesetCount];
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GetMoves(movelist, moves);
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var origins = new byte[moves.Length];
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var valid = MoveBreed.Validate(gen, (ushort) species, form, game, moves, origins);
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valid.Should().BeTrue();
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var x = origins;
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if (gen != 2)
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x.SequenceEqual(x.OrderBy(z => z)).Should().BeTrue();
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else
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x.SequenceEqual(x.OrderBy(z => z != (byte)EggSource2.Base)).Should().BeTrue();
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}
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[Theory]
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[InlineData(C, Igglybuff, 0, Charm, DefenseCurl, Sing, Flamethrower)] // invalid push-out order
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[InlineData(SH, Honedge, 0, FuryCutter, WideGuard, DestinyBond)] // insufficient move count
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[InlineData(OR, Rotom, 0, Discharge, Charge, Trick, ConfuseRay)] // invalid push-out order
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[InlineData(OR, Rotom, 0, ThunderWave, ThunderShock, ConfuseRay, Discharge)] // no inheriting levelup
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public void CheckBad(GameVersion game, Species species, byte form, params Move[] movelist)
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{
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var gen = game.GetGeneration();
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Span<ushort> moves = stackalloc ushort[MovesetCount];
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GetMoves(movelist, moves);
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Span<byte> result = stackalloc byte[moves.Length];
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var test = MoveBreed.Validate(gen, (ushort)species, form, game, moves, result);
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test.Should().BeFalse();
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}
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[Theory]
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[InlineData(GD, Bulbasaur, 0, Growl, Tackle)] // swap order, two base moves
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[InlineData(UM, Charmander, 0, Ember, BellyDrum, Scratch, Growl)] // swap order, inherit + egg moves
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[InlineData(BD, Gible, 0, BodySlam, SandTomb, Outrage, DragonBreath)]
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public void CheckFix(GameVersion game, Species species, byte form, params Move[] movelist)
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{
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var gen = game.GetGeneration();
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Span<ushort> moves = stackalloc ushort[MovesetCount];
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GetMoves(movelist, moves);
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Span<byte> result = stackalloc byte[moves.Length];
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var valid = MoveBreed.Validate(gen, (ushort)species, form, game, moves, result);
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valid.Should().BeFalse();
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Span<ushort> expected = stackalloc ushort[moves.Length];
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var useNew = MoveBreed.GetExpectedMoves(gen, (ushort)species, form, game, moves, result, expected);
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useNew.Should().BeTrue();
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// fixed order should be different now.
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expected.SequenceEqual(moves).Should().BeFalse();
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// nonzero move count should be same
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expected.Count((ushort)0).Should().Be(moves.Count((ushort)0));
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}
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}
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