mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
52a67f2425
Introducing a new PKM format: SK2 Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur Add conversion for PK2<->SK2 Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using System;
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namespace PKHeX.Core
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{
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public static class StadiumUtil
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{
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public static bool IsMagicPresentEither(byte[] data, int size, uint magic)
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{
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if (IsMagicPresent(data, size, magic))
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return true;
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if (IsMagicPresentSwap(data, size, magic))
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return true;
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return false;
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}
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public static bool IsMagicPresent(byte[] data, int size, uint magic)
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{
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// Check footers of first few teams to see if the magic value is there.
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for (int i = 0; i < 10; i++)
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{
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if (BitConverter.ToUInt32(data, size - 6 + (i * size)) != magic)
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return false;
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}
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return true;
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}
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public static bool IsMagicPresentSwap(byte[] data, int size, uint magic)
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{
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// Check footers of first few teams to see if the magic value is there.
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var left = (ushort)magic;
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var right = (ushort)(magic >> 16);
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left = (ushort)((left >> 8) | (left << 8));
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right = (ushort)((right >> 8) | (right << 8));
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for (int i = 0; i < 10; i++)
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{
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var ofs = size - 6 + (i * size);
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if (BitConverter.ToUInt16(data, ofs - 2) != left) // OP
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return false;
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if (BitConverter.ToUInt16(data, ofs + 4) != right) // EK
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return false;
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}
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return true;
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}
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public static bool IsMagicPresentAbsolute(byte[] data, int offset, uint magic)
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{
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var actual = BitConverter.ToUInt32(data, offset);
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if (actual == magic) // POKE
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return true;
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var left = (ushort)magic;
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var right = (ushort)(magic >> 16);
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left = (ushort)((left >> 8) | (left << 8));
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right = (ushort)((right >> 8) | (right << 8));
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if (BitConverter.ToUInt16(data, offset - 2) != left) // OP
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return false;
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if (BitConverter.ToUInt16(data, offset + 4) != right) // EK
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return false;
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return true;
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}
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}
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}
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