PKHeX/PKHeX.Core/Game/GameStrings
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
..
FilteredGameDataSource.cs Hide unavailable species for PLA saves (similar to LGPE) 2022-02-05 22:02:26 -08:00
GameDataSource.cs Update PKHeX.Core abstractions with latest logic 2022-02-04 17:35:15 -08:00
GameInfo.cs Minor clean 2021-08-20 13:42:25 -07:00
GameLanguage.cs Minor clean 2020-04-23 20:54:20 -07:00
GameStrings.cs Remove temp method 2022-03-25 19:24:15 -07:00
GeoLocation.cs Minor clean 2022-03-05 18:13:31 -08:00
MemoryArgType.cs Minor tweaks 2019-05-29 22:40:07 -07:00
MemoryStrings.cs Move location lists to separate classes 2022-03-20 21:26:56 -07:00
MetDataSource.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00