mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
03182ebd3d
Adds support for Scarlet & Violet. Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com> Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com> Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class Roamer3 : IContestStats
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{
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private readonly int Offset;
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public bool IsGlitched { get; }
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private readonly byte[] Data;
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private readonly SAV3 SAV;
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public Roamer3(SAV3 sav)
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{
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Data = (SAV = sav).Large;
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Offset = sav.Version switch
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{
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GameVersion.RS => 0x3144,
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GameVersion.E => 0x31DC,
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_ => 0x30D0, // FRLG
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};
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IsGlitched = sav.Version != GameVersion.E;
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}
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private uint IV32
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset), value);
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}
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public uint PID
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 4));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 4), value);
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}
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public ushort Species
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{
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get => SpeciesConverter.GetG4Species(ReadUInt16LittleEndian(Data.AsSpan(Offset + 8)));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 8), SpeciesConverter.GetG3Species(value));
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}
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public int HP_Current
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{
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get => ReadInt16LittleEndian(Data.AsSpan(Offset + 10));
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set => WriteInt16LittleEndian(Data.AsSpan(Offset + 10), (short)value);
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}
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public int CurrentLevel
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{
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get => Data[Offset + 12];
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set => Data[Offset + 12] = (byte)value;
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}
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public int Status { get => Data[Offset + 0x0D]; set => Data[Offset + 0x0D] = (byte)value; }
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public byte CNT_Cool { get => Data[Offset + 0x0E]; set => Data[Offset + 0x0E] = value; }
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public byte CNT_Beauty { get => Data[Offset + 0x0F]; set => Data[Offset + 0x0F] = value; }
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public byte CNT_Cute { get => Data[Offset + 0x10]; set => Data[Offset + 0x10] = value; }
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public byte CNT_Smart { get => Data[Offset + 0x11]; set => Data[Offset + 0x11] = value; }
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public byte CNT_Tough { get => Data[Offset + 0x12]; set => Data[Offset + 0x12] = value; }
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public byte CNT_Sheen { get => 0; set { } }
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public bool Active { get => Data[Offset + 0x13] == 1; set => Data[Offset + 0x13] = value ? (byte)1 : (byte)0; }
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// Derived Properties
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private int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
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private int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
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private int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
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private int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
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private int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
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private int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
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/// <summary>
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/// Roamer's IVs.
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/// </summary>
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public int[] IVs
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{
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get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
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set => SetIVs(value);
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}
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public void SetIVs(ReadOnlySpan<int> value)
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{
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if (value.Length != 6)
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return;
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IV_HP = value[0];
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IV_ATK = value[1];
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IV_DEF = value[2];
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IV_SPE = value[3];
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IV_SPA = value[4];
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IV_SPD = value[5];
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}
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/// <summary>
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/// Indicates if the Roamer is shiny with the <see cref="SAV"/>'s Trainer Details.
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/// </summary>
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/// <param name="pid">PID to check for</param>
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/// <returns>Indication if the PID is shiny for the trainer.</returns>
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public bool IsShiny(uint pid)
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{
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var xor = (ushort)(SAV.SID ^ SAV.TID ^ (pid >> 16) ^ pid);
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return xor < 8;
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}
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/// <summary>
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/// Gets the glitched Roamer IVs, where only 1 byte of IV data is loaded when encountered.
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/// </summary>
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public int[] IVsGlitch
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{
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get
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{
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var ivs = IV32; // store for restoration later
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IV32 &= 0xFF; // only 1 byte is loaded to the encounter
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var glitch = IVs; // get glitched IVs
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IV32 = ivs; // restore unglitched IVs
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return glitch;
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}
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}
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}
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