PKHeX/PKHeX.Core/PKM/Util/PKX.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

12 lines
377 B
C#

namespace PKHeX.Core;
/// <summary>
/// Latest game values for <see cref="PKM"/> data providing and manipulation.
/// </summary>
public static class PKX
{
internal static IPersonalTable Personal => PersonalTable.SV;
public const EntityContext Context = EntityContext.Gen9;
public const GameVersion Version = GameVersion.SL;
public const byte Generation = 9;
}