mirror of
https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
12 lines
377 B
C#
12 lines
377 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Latest game values for <see cref="PKM"/> data providing and manipulation.
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/// </summary>
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public static class PKX
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{
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internal static IPersonalTable Personal => PersonalTable.SV;
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public const EntityContext Context = EntityContext.Gen9;
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public const GameVersion Version = GameVersion.SL;
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public const byte Generation = 9;
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}
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