mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 04:23:12 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
209 lines
9.4 KiB
C#
209 lines
9.4 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data for <see cref="PA8"/> data transferred into HOME.
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/// </summary>
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public sealed class GameDataPA8 : HomeOptional1, IGameDataSide<PA8>, IScaledSizeAbsolute, IScaledSize3, IGameDataSplitAbility, IPokerusStatus
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{
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private const HomeGameDataFormat ExpectFormat = HomeGameDataFormat.PA8;
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private const int SIZE = HomeCrypto.SIZE_2GAME_PA8;
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protected override HomeGameDataFormat Format => ExpectFormat;
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public GameDataPA8() : base(SIZE) { }
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public GameDataPA8(Memory<byte> data) : base(data) => EnsureSize(SIZE);
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public GameDataPA8 Clone() => new(ToArray());
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public int WriteTo(Span<byte> result) => WriteWithHeader(result);
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#region Structure
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public bool IsAlpha { get => Data[0x00] != 0; set => Data[0x00] = (byte)(value ? 1 : 0); }
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public bool IsNoble { get => Data[0x01] != 0; set => Data[0x01] = (byte)(value ? 1 : 0); }
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public ushort AlphaMove { get => ReadUInt16LittleEndian(Data[0x02..]); set => WriteUInt16LittleEndian(Data[0x02..], value); }
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public byte Scale { get => Data[0x04]; set => Data[0x04] = value; }
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public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x05..]); set => WriteUInt16LittleEndian(Data[0x05..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x07..]); set => WriteUInt16LittleEndian(Data[0x07..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x09..]); set => WriteUInt16LittleEndian(Data[0x09..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x0B..]); set => WriteUInt16LittleEndian(Data[0x0B..], value); }
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public int Move1_PP { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
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public int Move2_PP { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public int Move3_PP { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public int Move4_PP { get => Data[0x10]; set => Data[0x10] = (byte)value; }
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public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data[0x11..]); set => WriteUInt16LittleEndian(Data[0x11..], value); }
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public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data[0x13..]); set => WriteUInt16LittleEndian(Data[0x13..], value); }
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public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data[0x15..]); set => WriteUInt16LittleEndian(Data[0x15..], value); }
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public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data[0x17..]); set => WriteUInt16LittleEndian(Data[0x17..], value); }
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public byte GV_HP { get => Data[0x19]; set => Data[0x19] = value; }
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public byte GV_ATK { get => Data[0x1A]; set => Data[0x1A] = value; }
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public byte GV_DEF { get => Data[0x1B]; set => Data[0x1B] = value; }
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public byte GV_SPE { get => Data[0x1C]; set => Data[0x1C] = value; }
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public byte GV_SPA { get => Data[0x1D]; set => Data[0x1D] = value; }
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public byte GV_SPD { get => Data[0x1E]; set => Data[0x1E] = value; }
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public float HeightAbsolute { get => ReadSingleLittleEndian(Data[0x1F..]); set => WriteSingleLittleEndian(Data[0x1F..], value); }
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public float WeightAbsolute { get => ReadSingleLittleEndian(Data[0x23..]); set => WriteSingleLittleEndian(Data[0x23..], value); }
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public byte Ball { get => Data[0x27]; set => Data[0x27] = value; }
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private Span<byte> PurchasedRecord => Data.Slice(0x28, 8);
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public bool GetPurchasedRecordFlag(int index) => FlagUtil.GetFlag(PurchasedRecord, index >> 3, index & 7);
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public void SetPurchasedRecordFlag(int index, bool value) => FlagUtil.SetFlag(PurchasedRecord, index >> 3, index & 7, value);
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public bool GetPurchasedRecordFlagAny() => PurchasedRecord.ContainsAnyExcept<byte>(0);
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public int GetPurchasedCount() => System.Numerics.BitOperations.PopCount(ReadUInt64LittleEndian(PurchasedRecord));
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private Span<byte> MasteredRecord => Data.Slice(0x30, 8);
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public bool GetMasteredRecordFlag(int index) => FlagUtil.GetFlag(MasteredRecord, index >> 3, index & 7);
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public void SetMasteredRecordFlag(int index, bool value) => FlagUtil.SetFlag(MasteredRecord, index >> 3, index & 7, value);
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public bool GetMasteredRecordFlagAny() => MasteredRecord.ContainsAnyExcept<byte>(0);
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public ushort EggLocation { get => ReadUInt16LittleEndian(Data[0x38..]); set => WriteUInt16LittleEndian(Data[0x38..], value); }
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public ushort MetLocation { get => ReadUInt16LittleEndian(Data[0x3A..]); set => WriteUInt16LittleEndian(Data[0x3A..], value); }
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public byte PokerusState { get => Data[0x3C]; set => Data[0x3C] = value; }
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public ushort Ability { get => ReadUInt16LittleEndian(Data[0x3D..]); set => WriteUInt16LittleEndian(Data[0x3D..], value); }
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public byte AbilityNumber { get => Data[0x3F]; set => Data[0x3F] = value; }
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// Not stored.
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public PersonalInfo GetPersonalInfo(ushort species, byte form) => PersonalTable.LA.GetFormEntry(species, form);
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public int Move1_PPUps { get => 0; set { } }
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public int Move2_PPUps { get => 0; set { } }
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public int Move3_PPUps { get => 0; set { } }
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public int Move4_PPUps { get => 0; set { } }
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#endregion
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#region Conversion
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public void CopyTo(PA8 pk, PKH pkh)
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{
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this.CopyTo(pk);
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pk.IsAlpha = IsAlpha;
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pk.IsNoble = IsNoble;
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pk.AlphaMove = AlphaMove;
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pk.Scale = Scale;
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pk.HeightAbsolute = pk.CalcHeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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pk.WeightAbsolute = pk.CalcWeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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pk.GV_HP = GV_HP;
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pk.GV_ATK = GV_ATK;
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pk.GV_DEF = GV_DEF;
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pk.GV_SPE = GV_SPE;
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pk.GV_SPA = GV_SPA;
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pk.GV_SPD = GV_SPD;
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PurchasedRecord.CopyTo(pk.PurchasedRecord);
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MasteredRecord.CopyTo(pk.MasteredRecord);
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pk.PokerusState = PokerusState;
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pk.AbilityNumber = AbilityNumber;
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pk.Ability = Ability;
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}
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public void CopyFrom(PA8 pk, PKH pkh)
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{
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this.CopyFrom(pk);
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IsAlpha = pk.IsAlpha;
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IsNoble = pk.IsNoble;
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AlphaMove = pk.AlphaMove;
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pkh.HeightScalar = Scale = pk.Scale; // Overwrite Height
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HeightAbsolute = pk.CalcHeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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WeightAbsolute = pk.CalcHeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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GV_HP = pk.GV_HP;
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GV_ATK = pk.GV_ATK;
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GV_DEF = pk.GV_DEF;
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GV_SPE = pk.GV_SPE;
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GV_SPA = pk.GV_SPA;
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GV_SPD = pk.GV_SPD;
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pk.PurchasedRecord.CopyTo(PurchasedRecord);
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pk.MasteredRecord.CopyTo(MasteredRecord);
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PokerusState = pk.PokerusState;
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AbilityNumber = (byte)pk.AbilityNumber;
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Ability = (ushort)pk.Ability;
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// Special: Add the Mark
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if (pk.IsAlpha)
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pkh.Core.RibbonMarkAlpha = true;
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}
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public PA8 ConvertToPKM(PKH pkh)
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{
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var pk = new PA8();
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pkh.CopyTo(pk);
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CopyTo(pk, pkh);
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pk.ResetPartyStats();
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pk.RefreshChecksum();
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return pk;
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}
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#endregion
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/// <summary> Reconstructive logic to best apply suggested values. </summary>
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public static GameDataPA8? TryCreate(PKH pkh)
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{
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if (!PersonalTable.LA.IsPresentInGame(pkh.Species, pkh.Form))
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return null;
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var result = CreateInternal(pkh);
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if (result == null)
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return null;
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result.PopulateFromCore(pkh);
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return result;
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}
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private static GameDataPA8? CreateInternal(PKH pkh)
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{
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var side = GetNearestNeighbor(pkh);
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if (side == null)
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return null;
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var result = new GameDataPA8();
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result.InitializeFrom(side, pkh);
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return result;
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}
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private static IGameDataSide? GetNearestNeighbor(PKH pkh) => pkh.DataPK9 as IGameDataSide
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?? pkh.DataPB8 as IGameDataSide
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?? pkh.DataPK8 as IGameDataSide
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?? pkh.DataPB7;
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public void InitializeFrom(IGameDataSide side, PKH pkh)
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{
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Ball = GetLegendBall(side.Ball, pkh.LA);
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MetLocation = side.MetLocation != Locations.Default8bNone ? side.MetLocation : (ushort)0;
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EggLocation = side.EggLocation != Locations.Default8bNone ? side.EggLocation : (ushort)0;
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if (side is IScaledSize3 s3)
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Scale = s3.Scale;
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else
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Scale = pkh.HeightScalar;
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if (side is IPokerusStatus p)
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PokerusState = p.PokerusState;
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if (side is IGameDataSplitAbility a)
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AbilityNumber = a.AbilityNumber;
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else
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AbilityNumber = 1;
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PopulateFromCore(pkh);
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}
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private static byte GetLegendBall(byte ball, bool wasLA)
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{
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if (!wasLA)
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return ball;
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if (((Ball)ball).IsLegendBall())
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return ball;
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return (byte)Core.Ball.LAPoke;
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}
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private void PopulateFromCore(PKH pkh)
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{
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var pi = PersonalTable.LA.GetFormEntry(pkh.Species, pkh.Form);
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HeightAbsolute = PA8.GetHeightAbsolute(pi, pkh.HeightScalar);
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WeightAbsolute = PA8.GetWeightAbsolute(pi, pkh.HeightScalar, pkh.WeightScalar);
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Ability = (ushort)pi.GetAbilityAtIndex(AbilityNumber >> 1);
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var level = Experience.GetLevel(pkh.EXP, pi.EXPGrowth);
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this.ResetMoves(pkh.Species, pkh.Form, level, LearnSource8LA.Instance, EntityContext.Gen8a);
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}
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}
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