PKHeX/PKHeX.Core/Ribbons/IRibbonSetUnique4.cs
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00

54 lines
2 KiB
C#

namespace PKHeX.Core;
/// <summary> Ribbons introduced in Generation 4 and were transferred to future Generations (4 and 5 only). </summary>
public interface IRibbonSetUnique4
{
bool RibbonAbility { get; set; }
bool RibbonAbilityGreat { get; set; }
bool RibbonAbilityDouble { get; set; }
bool RibbonAbilityMulti { get; set; }
bool RibbonAbilityPair { get; set; }
bool RibbonAbilityWorld { get; set; }
bool RibbonG3Cool { get; set; }
bool RibbonG3CoolSuper { get; set; }
bool RibbonG3CoolHyper { get; set; }
bool RibbonG3CoolMaster { get; set; }
bool RibbonG3Beauty { get; set; }
bool RibbonG3BeautySuper { get; set; }
bool RibbonG3BeautyHyper { get; set; }
bool RibbonG3BeautyMaster { get; set; }
bool RibbonG3Cute { get; set; }
bool RibbonG3CuteSuper { get; set; }
bool RibbonG3CuteHyper { get; set; }
bool RibbonG3CuteMaster { get; set; }
bool RibbonG3Smart { get; set; }
bool RibbonG3SmartSuper { get; set; }
bool RibbonG3SmartHyper { get; set; }
bool RibbonG3SmartMaster { get; set; }
bool RibbonG3Tough { get; set; }
bool RibbonG3ToughSuper { get; set; }
bool RibbonG3ToughHyper { get; set; }
bool RibbonG3ToughMaster { get; set; }
bool RibbonG4Cool { get; set; }
bool RibbonG4CoolGreat { get; set; }
bool RibbonG4CoolUltra { get; set; }
bool RibbonG4CoolMaster { get; set; }
bool RibbonG4Beauty { get; set; }
bool RibbonG4BeautyGreat { get; set; }
bool RibbonG4BeautyUltra { get; set; }
bool RibbonG4BeautyMaster { get; set; }
bool RibbonG4Cute { get; set; }
bool RibbonG4CuteGreat { get; set; }
bool RibbonG4CuteUltra { get; set; }
bool RibbonG4CuteMaster { get; set; }
bool RibbonG4Smart { get; set; }
bool RibbonG4SmartGreat { get; set; }
bool RibbonG4SmartUltra { get; set; }
bool RibbonG4SmartMaster { get; set; }
bool RibbonG4Tough { get; set; }
bool RibbonG4ToughGreat { get; set; }
bool RibbonG4ToughUltra { get; set; }
bool RibbonG4ToughMaster { get; set; }
}