PKHeX/PKHeX.Core/Ribbons/IRibbonSetCommon4.cs
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00

41 lines
1.5 KiB
C#

namespace PKHeX.Core;
/// <summary> Common Ribbons introduced in Generation 4 </summary>
public interface IRibbonSetCommon4
{
bool RibbonChampionSinnoh { get; set; }
bool RibbonAlert { get; set; }
bool RibbonShock { get; set; }
bool RibbonDowncast { get; set; }
bool RibbonCareless { get; set; }
bool RibbonRelax { get; set; }
bool RibbonSnooze { get; set; }
bool RibbonSmile { get; set; }
bool RibbonGorgeous { get; set; }
bool RibbonRoyal { get; set; }
bool RibbonGorgeousRoyal { get; set; }
bool RibbonFootprint { get; set; }
bool RibbonRecord { get; set; }
bool RibbonLegend { get; set; }
}
internal static partial class RibbonExtensions
{
internal static void CopyRibbonSetCommon4(this IRibbonSetCommon4 set, IRibbonSetCommon4 dest)
{
dest.RibbonChampionSinnoh = set.RibbonChampionSinnoh;
dest.RibbonAlert = set.RibbonAlert;
dest.RibbonShock = set.RibbonShock;
dest.RibbonDowncast = set.RibbonDowncast;
dest.RibbonCareless = set.RibbonCareless;
dest.RibbonRelax = set.RibbonRelax;
dest.RibbonSnooze = set.RibbonSnooze;
dest.RibbonSmile = set.RibbonSmile;
dest.RibbonGorgeous = set.RibbonGorgeous;
dest.RibbonRoyal = set.RibbonRoyal;
dest.RibbonGorgeousRoyal = set.RibbonGorgeousRoyal;
dest.RibbonFootprint = set.RibbonFootprint;
dest.RibbonRecord = set.RibbonRecord;
dest.RibbonLegend = set.RibbonLegend;
}
}