mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
5ce3e734b8
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before). Eliminates quite a few static constructors, so even faster startup. Items later.
70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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public sealed class SAV7USUM : SAV7, ISaveBlock7USUM
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{
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public SAV7USUM(byte[] data) : base(data, SaveBlockAccessor7USUM.BlockMetadataOffset)
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{
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Blocks = new SaveBlockAccessor7USUM(this);
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Initialize();
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ClearMemeCrypto();
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}
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public SAV7USUM() : base(SaveUtil.SIZE_G7USUM, boUU)
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{
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Blocks = new SaveBlockAccessor7USUM(this);
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Initialize();
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}
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private void Initialize()
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{
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Party = Blocks.BlockInfo[04].Offset;
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PokeDex = Blocks.BlockInfo[06].Offset;
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TeamSlots = Blocks.BoxLayout.TeamSlots;
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Box = Blocks.BlockInfo[14].Offset;
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WondercardData = Blocks.MysteryGift.Offset;
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DaycareOffset = Blocks.Daycare.Offset;
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ReloadBattleTeams();
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}
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public override PersonalTable7 Personal => PersonalTable.USUM;
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public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_USUM;
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protected override SAV7USUM CloneInternal() => new((byte[])Data.Clone());
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public override int EventFlagCount => 4960;
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public override ushort MaxMoveID => Legal.MaxMoveID_7_USUM;
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public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7_USUM;
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public override int MaxItemID => Legal.MaxItemID_7_USUM;
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public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
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private const int boUU = SaveUtil.SIZE_G7USUM - 0x200;
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#region Blocks
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public SaveBlockAccessor7USUM Blocks { get; }
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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public override MyItem Items => Blocks.Items;
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public override MysteryBlock7 MysteryGift => Blocks.MysteryGift;
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public override PokeFinder7 PokeFinder => Blocks.PokeFinder;
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public override JoinFesta7 Festa => Blocks.Festa;
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public override Daycare7 Daycare => Blocks.Daycare;
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public override RecordBlock6 Records => Blocks.Records;
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public override PlayTime6 Played => Blocks.Played;
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public override MyStatus7 MyStatus => Blocks.MyStatus;
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public override FieldMoveModelSave7 Overworld => Blocks.Overworld;
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public override Situation7 Situation => Blocks.Situation;
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public override ConfigSave7 Config => Blocks.Config;
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public override GameTime7 GameTime => Blocks.GameTime;
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public override Misc7 Misc => Blocks.Misc;
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public override Zukan7 Zukan => Blocks.Zukan;
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public override BoxLayout7 BoxLayout => Blocks.BoxLayout;
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public override BattleTree7 BattleTree => Blocks.BattleTree;
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public override ResortSave7 ResortSave => Blocks.ResortSave;
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public override FieldMenu7 FieldMenu => Blocks.FieldMenu;
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public override FashionBlock7 Fashion => Blocks.Fashion;
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public override HallOfFame7 Fame => Blocks.Fame;
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public BattleAgency7 BattleAgency => Blocks.BattleAgency;
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#endregion
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}
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