PKHeX/PKHeX.Core/Legality/RNG/MethodFinder.cs
Kurt db2d043199 unroll cxd seed completely
re-letter for clearer order of RNG results, don't unroll 3x to roll
forward 2x (just unroll 1,1 then 1).

Put origin seed in RNG Reporter => frame 1 result
Closes #1169
2017-05-27 22:18:04 -07:00

506 lines
18 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Class containing logic to obtain a PKM's PIDIV method.
/// </summary>
public static class MethodFinder
{
/// <summary>
/// Analyzes a <see cref="PKM"/> to find a matching PIDIV method.
/// </summary>
/// <param name="pk">Input <see cref="PKM"/>.</param>
/// <returns><see cref="PIDIV"/> object containing seed and method info.</returns>
public static PIDIV Analyze(PKM pk)
{
if (pk.Format < 3)
return AnalyzeGB(pk);
var pid = pk.EncryptionConstant;
var top = pid >> 16;
var bot = pid & 0xFFFF;
var iIVs = pk.IVs;
var IVs = new uint[6];
for (int i = 0; i < 6; i++)
IVs[i] = (uint)iIVs[i];
PIDIV pidiv;
if (getLCRNGMatch(top, bot, IVs, out pidiv))
return pidiv;
if (pk.Species == 201 && getLCRNGUnownMatch(top, bot, IVs, out pidiv)) // frlg only
return pidiv;
if (getXDRNGMatch(top, bot, IVs, out pidiv))
return pidiv;
// Special cases
if (getLCRNGRoamerMatch(top, bot, IVs, out pidiv))
return pidiv;
if (getChannelMatch(top, bot, IVs, out pidiv))
return pidiv;
if (getMG4Match(pid, IVs, out pidiv))
return pidiv;
if (pk.IsShiny)
{
if (getChainShinyMatch(pk, pid, IVs, out pidiv))
return pidiv;
if (getModifiedPID(pk, pid, out pidiv))
return pidiv;
}
if (pid <= 0xFF && getCuteCharmMatch(pk, pid, out pidiv))
return pidiv;
if (getBACDMatch(pk, pid, IVs, out pidiv))
return pidiv;
return null; // no match
}
private static bool getLCRNGMatch(uint top, uint bot, uint[] IVs, out PIDIV pidiv)
{
var reg = getSeedsFromPID(RNG.LCRNG, top, bot);
var iv1 = getIVChunk(IVs, 0);
var iv2 = getIVChunk(IVs, 3);
foreach (var seed in reg)
{
// A and B are already used by PID
var B = RNG.LCRNG.Advance(seed, 2);
// Method 1/2/4 can use 3 different RNG frames
var C = RNG.LCRNG.Next(B);
var ivC = C >> 16 & 0x7FFF;
if (iv1 == ivC)
{
var D = RNG.LCRNG.Next(C);
var ivD = D >> 16 & 0x7FFF;
if (iv2 == ivD) // ABCD
{
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_1};
return true;
}
var E = RNG.LCRNG.Next(D);
var ivE = E >> 16 & 0x7FFF;
if (iv2 == ivE) // ABCE
{
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_4};
return true;
}
}
else
{
var D = RNG.LCRNG.Next(C);
var ivD = D >> 16 & 0x7FFF;
if (iv1 != ivD)
continue;
var E = RNG.LCRNG.Next(D);
var ivE = E >> 16 & 0x7FFF;
if (iv2 == ivE) // ABDE
{
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_2};
return true;
}
}
}
pidiv = null;
return false;
}
private static bool getLCRNGUnownMatch(uint top, uint bot, uint[] IVs, out PIDIV pidiv)
{
// this is an exact copy of LCRNG 1,2,4 matching, except the PID has its halves switched (BACD, BADE, BACE)
var reg = getSeedsFromPID(RNG.LCRNG, bot, top); // reversed!
var iv1 = getIVChunk(IVs, 0);
var iv2 = getIVChunk(IVs, 3);
foreach (var seed in reg)
{
// A and B are already used by PID
var B = RNG.LCRNG.Advance(seed, 2);
// Method 1/2/4 can use 3 different RNG frames
var C = RNG.LCRNG.Next(B);
var ivC = C >> 16 & 0x7FFF;
if (iv1 == ivC)
{
var D = RNG.LCRNG.Next(C);
var ivD = D >> 16 & 0x7FFF;
if (iv2 == ivD) // BACD
{
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_1_Unown};
return true;
}
var E = RNG.LCRNG.Next(D);
var ivE = E >> 16 & 0x7FFF;
if (iv2 == ivE) // BACE
{
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_4_Unown};
return true;
}
}
else
{
var D = RNG.LCRNG.Next(C);
var ivD = D >> 16 & 0x7FFF;
if (iv1 != ivD)
continue;
var E = RNG.LCRNG.Next(D);
var ivE = E >> 16 & 0x7FFF;
if (iv2 == ivE) // BADE
{
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_2_Unown};
return true;
}
}
}
pidiv = null;
return false;
}
private static bool getLCRNGRoamerMatch(uint top, uint bot, uint[] IVs, out PIDIV pidiv)
{
var iv2 = getIVChunk(IVs, 3);
if (iv2 != 0 || IVs[2] != 0)
{
pidiv = null;
return false;
}
var iv1 = getIVChunk(IVs, 0);
var reg = getSeedsFromPID(RNG.LCRNG, top, bot);
foreach (var seed in reg)
{
// Only the first two IVs are kept
var ivC = RNG.LCRNG.Advance(seed, 3) >> 16 & 0x03FF;
if (iv1 != ivC)
continue;
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.Method_1_Roamer};
return true;
}
pidiv = null;
return false;
}
private static bool getXDRNGMatch(uint top, uint bot, uint[] IVs, out PIDIV pidiv)
{
var xdc = getSeedsFromPID(RNG.XDRNG, bot, top);
foreach (var seed in xdc)
{
var B = RNG.XDRNG.Prev(seed);
var A = RNG.XDRNG.Prev(B);
if (!getIVs(A >> 16, B >> 16).SequenceEqual(IVs))
continue;
pidiv = new PIDIV {OriginSeed = RNG.XDRNG.Prev(A), RNG = RNG.XDRNG, Type = PIDType.CXD};
return true;
}
pidiv = null;
return false;
}
private static bool getChannelMatch(uint top, uint bot, uint[] IVs, out PIDIV pidiv)
{
var channel = getSeedsFromPID(RNG.XDRNG, bot, top ^ 0x8000);
foreach (var seed in channel)
{
var E = RNG.XDRNG.Advance(seed, 5);
if (!getIVs(RNG.XDRNG, E).SequenceEqual(IVs))
continue;
pidiv = new PIDIV {OriginSeed = RNG.XDRNG.Prev(seed), RNG = RNG.XDRNG, Type = PIDType.Channel};
return true;
}
pidiv = null;
return false;
}
private static bool getMG4Match(uint pid, uint[] IVs, out PIDIV pidiv)
{
uint mg4Rev = RNG.ARNG.Prev(pid);
var mg4 = getSeedsFromPID(RNG.LCRNG, mg4Rev >> 16, mg4Rev & 0xFFFF);
foreach (var seed in mg4)
{
var B = RNG.LCRNG.Advance(seed, 2);
var C = RNG.LCRNG.Next(B);
var D = RNG.LCRNG.Next(C);
if (!getIVs(C >> 16, D >> 16).SequenceEqual(IVs))
continue;
pidiv = new PIDIV {OriginSeed = seed, RNG = RNG.LCRNG, Type = PIDType.G4MGAntiShiny};
return true;
}
pidiv = null;
return false;
}
private static bool getModifiedPID(PKM pk, uint pid, out PIDIV pidiv)
{
var low = pid & 0xFFFF;
// generation 5 shiny PIDs
if (low <= 0xFF)
{
var high = pid >> 16;
if ((pk.TID ^ pk.SID ^ low) == high)
{
pidiv = new PIDIV {NoSeed = true, Type = PIDType.G5MGShiny};
return true;
}
}
pidiv = null;
return false;
}
private static bool getCuteCharmMatch(PKM pk, uint pid, out PIDIV pidiv)
{
int genderValue = pk.Gender;
switch (genderValue)
{
case 2: break; // can't cute charm a genderless pkm
case 0: // male
var gr = pk.PersonalInfo.Gender;
if (254 <= gr) // no modification for PID
break;
var rate = pk.Gender == 1 ? 0 : 25*(gr/25 + 1); // buffered
var nature = pid % 25;
if (nature + rate != pid)
break;
pidiv = new PIDIV {NoSeed = true, RNG = RNG.LCRNG, Type = PIDType.CuteCharm};
return true;
case 1: // female
if (pid >= 25)
break; // nope
if (254 <= pk.PersonalInfo.Gender) // no modification for PID
break;
pidiv = new PIDIV {NoSeed = true, RNG = RNG.LCRNG, Type = PIDType.CuteCharm};
return true;
}
pidiv = null;
return false;
}
private static bool getChainShinyMatch(PKM pk, uint pid, uint[] IVs, out PIDIV pidiv)
{
// 13 shiny bits
// PIDH & 7
// PIDL & 7
// IVs
var bot = getIVChunk(IVs, 0);
var top = getIVChunk(IVs, 3);
var reg = getSeedsFromIVs(RNG.LCRNG, top, bot);
foreach (var seed in reg)
{
// check the individual bits
var s = seed;
int i = 15;
while (true)
{
var bit = s >> 16 & 1;
if (bit != (pid >> i & 1))
break;
s = RNG.LCRNG.Prev(s);
if (--i == 2)
break;
}
if (i != 2) // bit failed
continue;
// Shiny Bits of PID validated
var upper = s;
if ((upper >> 16 & 7) != (pid >> 16 & 7))
continue;
var lower = RNG.LCRNG.Prev(upper);
if ((lower >> 16 & 7) != (pid & 7))
continue;
var upid = ((pid & 0xFFFF) ^ pk.TID ^ pk.SID) & 0xFFF8 | (upper >> 16) & 0x7;
if (upid != pid >> 16)
continue;
s = RNG.LCRNG.Reverse(lower, 2); // unroll one final time to get the origin seed
pidiv = new PIDIV {OriginSeed = s, RNG = RNG.LCRNG, Type = PIDType.ChainShiny};
return true;
}
pidiv = null;
return false;
}
private static bool getBACDMatch(PKM pk, uint pid, uint[] IVs, out PIDIV pidiv)
{
var bot = getIVChunk(IVs, 0);
var top = getIVChunk(IVs, 3);
var reg = getSeedsFromIVs(RNG.LCRNG, top, bot);
foreach (var seed in reg)
{
var B = seed;
var A = RNG.LCRNG.Prev(B);
var PID = A & 0xFFFF0000 | B >> 16;
bool isShiny = (pk.TID ^ pk.SID ^ PID >> 16 ^ PID & 0xFFFF) < 8;
bool forceShiny = false;
if (PID != pid)
{
if (!isShiny)
{
// check for force shiny pkm
if (!pk.IsShiny)
continue; // obviously not force shiny
// 0-Origin
// 1-PIDH
// 2-PIDL (ends up unused)
// 3-FORCEBITS
// PID = PIDH << 16 | (SID ^ TID ^ PIDH)
var X = RNG.LCRNG.Prev(A);
PID = X & 0xFFFF0000 | (uint)pk.SID ^ (uint)pk.TID ^ X >> 16;
PID &= 0xFFFFFFF8;
PID |= B >> 16 & 0x7; // lowest 3 bits
if (PID != pid)
continue;
forceShiny = true;
}
if (!forceShiny && (PID + 8 & 0xFFFFFFF8) != pid)
continue;
}
var s = RNG.LCRNG.Prev(A);
// Check for prior Restricted seed
var sn = s;
for (int i = 0; i < 3; i++, sn = RNG.LCRNG.Prev(sn))
{
if ((sn & 0xFFFF0000) != 0)
continue;
var type = forceShiny ? PIDType.BACD_R_S : isShiny ? PIDType.BACD_R_A : PIDType.BACD_R;
pidiv = new PIDIV {OriginSeed = sn, RNG = RNG.LCRNG, Type = type};
return true;
}
// no restricted seed found, thus unrestricted
var t = forceShiny ? PIDType.BACD_U_S : isShiny ? PIDType.BACD_U_A : PIDType.BACD_U;
pidiv = new PIDIV {OriginSeed = s, RNG = RNG.LCRNG, Type = t};
return true;
}
pidiv = null;
return false;
}
private static PIDIV AnalyzeGB(PKM pk)
{
return null;
}
private static IEnumerable<uint> getSeedsFromPID(RNG method, uint a, uint b)
{
uint cmp = a << 16;
uint x = b << 16;
for (uint i = 0; i <= 0xFFFF; i++)
{
var seed = x | i;
if ((method.Next(seed) & 0xFFFF0000) == cmp)
yield return method.Prev(seed);
}
}
private static IEnumerable<uint> getSeedsFromIVs(RNG method, uint a, uint b)
{
uint cmp = a << 16 & 0x7FFF0000;
uint x = b << 16 & 0x7FFF0000;
for (uint i = 0; i <= 0xFFFF; i++)
{
var seed = x | i;
if ((method.Next(seed) & 0x7FFF0000) == cmp)
yield return method.Prev(seed);
}
x |= 0x80000000;
for (uint i = 0; i <= 0xFFFF; i++)
{
var seed = x | i;
if ((method.Next(seed) & 0x7FFF0000) == cmp)
yield return method.Prev(seed);
}
}
/// <summary>
/// Generates IVs from 2 RNG calls using 15 bits of each to generate 6 IVs (5bits each).
/// </summary>
/// <param name="r1">First rand frame</param>
/// <param name="r2">Second rand frame</param>
/// <returns>Array of 6 IVs</returns>
private static uint[] getIVs(uint r1, uint r2)
{
return new[]
{
r1 & 31,
r1 >> 5 & 31,
r1 >> 10 & 31,
r2 & 31,
r2 >> 5 & 31,
r2 >> 10 & 31,
};
}
/// <summary>
/// Generates an IV for each RNG call using the top 5 bits of frame seeds.
/// </summary>
/// <param name="method">RNG advancement method</param>
/// <param name="seed">RNG seed</param>
/// <returns>Array of 6 IVs</returns>
private static uint[] getIVs(RNG method, uint seed)
{
uint[] ivs = new uint[6];
for (int i = 0; i < 6; i++)
{
seed = method.Next(seed);
ivs[i] = seed >> 27;
}
return ivs;
}
private static uint getIVChunk(uint[] IVs, int start)
{
uint val = 0;
for (int i = 0; i < 3; i++)
val |= IVs[i+start] << (5*i);
return val;
}
public static IEnumerable<PIDIV> getPokeSpotSeeds(PKM pkm, int slot)
{
// Activate (rand % 3)
// Munchlax / Bonsly (10%/30%)
// Encounter Slot Value (ESV) = 50%/35%/15% rarity (0-49, 50-84, 85-99)
var pid = pkm.PID;
var top = pid >> 16;
var bot = pid & 0xFFFF;
var seeds = getSeedsFromPID(RNG.XDRNG, bot, top);
foreach (var seed in seeds)
{
// check for valid encounter slot info
var esv = (seed>>16)%100;
switch (slot)
{
case 0:
if (esv < 50) break; // valid
continue;
case 1:
if (esv >= 50 && esv < 85) break; // valid
continue;
case 2:
if (esv >= 85) break;
continue;
default:
continue;
}
// check for valid activation
var s = RNG.XDRNG.Prev(seed);
if ((s>>16)%3 != 0)
{
if ((s>>16)%100 < 10) // can't fail a munchlax/bonsly encounter check
continue;
s = RNG.XDRNG.Prev(s);
if ((s>>16)%3 != 0) // can't activate even if generous
continue;
}
yield return new PIDIV {OriginSeed = s, RNG = RNG.XDRNG, Type = PIDType.None};
}
}
}
}