PKHeX/PKHeX.Core/Saves/Substructures/Gen7/Situation7.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

64 lines
No EOL
2.5 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class Situation7 : SaveBlock
{
public Situation7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
public Situation7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
// "StartLocation"
public int M { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x00)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x00), (ushort)value); }
public float X { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x08), value); }
public float Z { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x10)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x10), value); }
public float Y { get => (int)ReadSingleLittleEndian(Data.AsSpan(Offset + 0x18)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x18), value); }
public float R { get => (int)ReadSingleLittleEndian(Data.AsSpan(Offset + 0x20)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x20), value); }
public void UpdateOverworldCoordinates()
{
var o = ((SAV7)SAV).Overworld;
o.M = M;
o.X = X;
o.Z = Z;
o.Y = Y;
o.R = R;
}
public int SpecialLocation
{
get => Data[Offset + 0x24];
set => Data[Offset + 0x24] = (byte)value;
}
public int WarpContinueRequest
{
get => Data[Offset + 0x6E];
set => Data[Offset + 0x6E] = (byte)value;
}
public int StepCountEgg
{
get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x70));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x70), value);
}
public int LastZoneID
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x74));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x74), (ushort)value);
}
public int StepCountFriendship
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x76));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x76), (ushort)value);
}
public int StepCountAffection // Kawaigari
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x78));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x78), (ushort)value);
}
}
}