PKHeX/PKHeX.Core/Saves/Substructures/Gen7/MyStatus7.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

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3.8 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class MyStatus7 : SaveBlock, IRegionOrigin
{
public const int GameSyncIDSize = 16; // 64 bits
public const int NexUniqueIDSize = 32; // 128 bits
public MyStatus7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
public MyStatus7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
public int TID
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), (ushort)value);
}
public int SID
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), (ushort)value);
}
public int Game
{
get => Data[Offset + 4];
set => Data[Offset + 4] = (byte)value;
}
public int Gender
{
get => Data[Offset + 5];
set => Data[Offset + 5] = (byte)value;
}
public string GameSyncID
{
get => Util.GetHexStringFromBytes(Data, Offset + 0x10, GameSyncIDSize / 2);
set
{
if (value.Length != GameSyncIDSize)
throw new ArgumentException(nameof(value));
var data = Util.GetBytesFromHexString(value);
SAV.SetData(data, Offset + 0x10);
}
}
public string NexUniqueID
{
get => Util.GetHexStringFromBytes(Data, Offset + 0x18, NexUniqueIDSize / 2);
set
{
if (value.Length != NexUniqueIDSize)
throw new ArgumentException(nameof(value));
var data = Util.GetBytesFromHexString(value);
SAV.SetData(data, Offset + 0x18);
}
}
public uint FestaID
{
get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x28));
set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x28), value);
}
public byte Region
{
get => Data[Offset + 0x2E];
set => Data[Offset + 0x2E] = value;
}
public byte Country
{
get => Data[Offset + 0x2F];
set => Data[Offset + 0x2F] = value;
}
public byte ConsoleRegion
{
get => Data[Offset + 0x34];
set => Data[Offset + 0x34] = value;
}
public int Language
{
get => Data[Offset + 0x35];
set => Data[Offset + 0x35] = (byte)value;
}
private Span<byte> OT_Trash => Data.AsSpan(Offset + 0x38, 0x1A);
public string OT
{
get => SAV.GetString(OT_Trash);
set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
}
public int DressUpSkinColor
{
get => (Data[Offset + 0x54] >> 2) & 7;
set => Data[Offset + 0x54] = (byte)((Data[Offset + 0x54] & ~(7 << 2)) | (value << 2));
}
public int MultiplayerSpriteID
{
get => Data[Offset + 0x58];
set => Data[Offset + 0x58] = (byte)value;
}
public bool MegaUnlocked
{
get => (Data[Offset + 0x78] & 0x01) != 0;
set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & 0xFE) | (value ? 1 : 0)); // in battle
}
public bool ZMoveUnlocked
{
get => (Data[Offset + 0x78] & 2) != 0;
set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & ~2) | (value ? 2 : 0)); // in battle
}
public int BallThrowType
{
get => Data[Offset + 0x7A];
set => Data[Offset + 0x7A] = (byte)(value > 8 ? 0 : value);
}
}
}