PKHeX/PKHeX.Core/Saves/Substructures/Gen6/Misc6AO.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

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C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public interface IMisc6
{
uint Money { get; set; }
}
public sealed class Misc6AO : SaveBlock, IMisc6
{
public Misc6AO(SAV6AO sav, int offset) : base(sav) => Offset = offset;
public Misc6AO(SAV6AODemo sav, int offset) : base(sav) => Offset = offset;
public uint Money
{
get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x8));
set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x8), value);
}
public int Badges
{
get => Data[Offset + 0xC];
set => Data[Offset + 0xC] = (byte)value;
}
public int BP
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x30));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x30), (ushort)value);
}
public int Vivillon
{
get => Data[Offset + 0x44];
set => Data[Offset + 0x44] = (byte)value;
}
}
}