PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos/BattleVideo.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

35 lines
942 B
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public abstract class BattleVideo : IPokeGroup
{
public abstract IReadOnlyList<PKM> BattlePKMs { get; }
public abstract int Generation { get; }
public IEnumerable<PKM> Contents => BattlePKMs;
public static BattleVideo? GetVariantBattleVideo(byte[] data)
{
if (BV6.IsValid(data))
return new BV6(data);
if (BV7.IsValid(data))
return new BV7(data);
if (BV3.IsValid(data))
return new BV3(data);
return null;
}
public static bool IsValid(ReadOnlySpan<byte> data)
{
if (BV6.IsValid(data))
return true;
if (BV7.IsValid(data))
return true;
if (BV3.IsValid(data))
return true;
return false;
}
}
}