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https://github.com/kwsch/PKHeX
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462ef70ffb
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32 lines
1.8 KiB
C#
32 lines
1.8 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Contains information about the RNG restrictions for the slot, and any mutated RNG values.
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/// </summary>
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/// <remarks>
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/// When encountering a Wild Pokémon with a lead that has an ability of <see cref="Ability.Static"/> or <see cref="Ability.MagnetPull"/>,
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/// the game picks encounters from the <seealso cref="EncounterArea"/> that match the type.
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/// The values in this interface change the <seealso cref="INumberedSlot"/> to allow different values for slot yielding.
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/// </remarks>
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public interface IMagnetStatic
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{
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/// <summary> <see cref="INumberedSlot.SlotNumber"/> if the lead is <see cref="Ability.Static"/> </summary>
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byte StaticIndex { get; }
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/// <summary> <see cref="INumberedSlot.SlotNumber"/> if the lead is <see cref="Ability.MagnetPull"/> </summary>
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byte MagnetPullIndex { get; }
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/// <summary> Count of slots in the parent area that can be yielded by <see cref="Ability.Static"/> </summary>
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byte StaticCount { get; }
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/// <summary> Count of slots in the parent area that can be yielded by <see cref="Ability.MagnetPull"/> </summary>
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byte MagnetPullCount { get; }
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}
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public static class MagnetStaticExtensions
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{
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private const byte NotMagnetStaticSlot = byte.MaxValue;
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public static bool IsStaticSlot(this IMagnetStatic slot) => slot.StaticCount != 0 && slot.StaticIndex != NotMagnetStaticSlot;
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public static bool IsMagnetSlot(this IMagnetStatic slot) => slot.MagnetPullCount != 0 && slot.MagnetPullIndex != NotMagnetStaticSlot;
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public static bool IsMatchStatic(this IMagnetStatic slot, int index, int count) => index == slot.StaticIndex && count == slot.StaticCount;
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public static bool IsMatchMagnet(this IMagnetStatic slot, int index, int count) => index == slot.MagnetPullIndex && count == slot.MagnetPullCount;
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}
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