mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-14 22:52:35 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.XY"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot6XY : EncounterSlot
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{
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public override int Generation => 6;
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public override EntityContext Context => EntityContext.Gen6;
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public bool Pressure { get; init; }
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public bool IsFriendSafari => Area.Type == SlotType.FriendSafari;
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public bool IsHorde => Area.Type == SlotType.Horde;
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public EncounterSlot6XY(EncounterArea6XY area, ushort species, byte form, byte min, byte max) : base(area, species, form, min, max)
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{
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}
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protected override void SetFormatSpecificData(PKM pk)
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{
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var pk6 = (PK6)pk;
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pk6.SetRandomMemory6();
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pk6.SetRandomEC();
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}
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public override string GetConditionString(out bool valid)
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{
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valid = true;
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return Pressure ? LegalityCheckStrings.LEncConditionLead : LegalityCheckStrings.LEncCondition;
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}
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public EncounterSlot6XY CreatePressureFormCopy(byte form) => this with {Form = form, Pressure = true};
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protected override HiddenAbilityPermission IsHiddenAbilitySlot() => IsHorde || IsFriendSafari ? HiddenAbilityPermission.Possible : HiddenAbilityPermission.Never;
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}
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