mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 22:54:14 +00:00
294 lines
11 KiB
C#
294 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Level Up Learn Movepool Information
|
|
/// </summary>
|
|
public sealed class Learnset
|
|
{
|
|
/// <summary>
|
|
/// Moves that can be learned.
|
|
/// </summary>
|
|
private readonly int[] Moves;
|
|
|
|
/// <summary>
|
|
/// Levels at which a move at a given index can be learned.
|
|
/// </summary>
|
|
private readonly int[] Levels;
|
|
|
|
public Learnset(int[] moves, int[] levels)
|
|
{
|
|
Moves = moves;
|
|
Levels = levels;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the moves a Pokémon can learn between the specified level range.
|
|
/// </summary>
|
|
/// <param name="maxLevel">Maximum level</param>
|
|
/// <param name="minLevel">Minimum level</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int[] GetMoves(int maxLevel, int minLevel = 0)
|
|
{
|
|
if (minLevel <= 1 && maxLevel >= 100)
|
|
return Moves;
|
|
if (minLevel > maxLevel)
|
|
return Array.Empty<int>();
|
|
int start = Array.FindIndex(Levels, z => z >= minLevel);
|
|
if (start < 0)
|
|
return Array.Empty<int>();
|
|
int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
|
|
if (end < 0)
|
|
return Array.Empty<int>();
|
|
int[] result = new int[end - start + 1];
|
|
Array.Copy(Moves, start, result, 0, result.Length);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the moves a Pokémon can learn between the specified level range.
|
|
/// </summary>
|
|
/// <param name="moves">Movepool</param>
|
|
/// <param name="maxLevel">Maximum level</param>
|
|
/// <param name="minLevel">Minimum level</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public List<int> AddMoves(List<int> moves, int maxLevel, int minLevel = 0)
|
|
{
|
|
if (minLevel <= 1 && maxLevel >= 100)
|
|
{
|
|
moves.AddRange(Moves);
|
|
return moves;
|
|
}
|
|
if (minLevel > maxLevel)
|
|
return moves;
|
|
int start = Array.FindIndex(Levels, z => z >= minLevel);
|
|
if (start < 0)
|
|
return moves;
|
|
int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
|
|
if (end < 0)
|
|
return moves;
|
|
for (int i = start; i < end + 1; i++)
|
|
moves.Add(Moves[i]);
|
|
return moves;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the moves a Pokémon can learn between the specified level range as a list.
|
|
/// </summary>
|
|
/// <param name="maxLevel">Maximum level</param>
|
|
/// <param name="minLevel">Minimum level</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public List<int> GetMoveList(int maxLevel, int minLevel = 0)
|
|
{
|
|
var list = new List<int>();
|
|
return AddMoves(list, maxLevel, minLevel);
|
|
}
|
|
|
|
/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
|
|
/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int[] GetEncounterMoves(int level)
|
|
{
|
|
const int count = 4;
|
|
var moves = new int[count];
|
|
SetEncounterMoves(level, moves);
|
|
return moves;
|
|
}
|
|
|
|
/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
|
|
/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <param name="moves">Move array to write to</param>
|
|
/// <param name="ctr">Starting index to begin overwriting at</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public void SetEncounterMoves(int level, Span<int> moves, int ctr = 0)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (Levels[i] > level)
|
|
break;
|
|
|
|
int move = Moves[i];
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the learned moves by level up to the specified level.</summary>
|
|
public void SetLevelUpMoves(int startLevel, int endLevel, Span<int> moves, int ctr = 0)
|
|
{
|
|
int startIndex = Array.FindIndex(Levels, z => z >= startLevel);
|
|
int endIndex = Array.FindIndex(Levels, z => z > endLevel);
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
{
|
|
int move = Moves[i];
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the moves that are gained upon evolving.</summary>
|
|
/// <param name="moves">Move array to write to</param>
|
|
/// <param name="ctr">Starting index to begin overwriting at</param>
|
|
public void SetEvolutionMoves(Span<int> moves, int ctr = 0)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (Levels[i] != 0)
|
|
break;
|
|
|
|
int move = Moves[i];
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the learned moves by level up to the specified level.</summary>
|
|
public void SetLevelUpMoves(int startLevel, int endLevel, Span<int> moves, ReadOnlySpan<int> ignore, int ctr = 0)
|
|
{
|
|
int startIndex = Array.FindIndex(Levels, z => z >= startLevel);
|
|
int endIndex = Array.FindIndex(Levels, z => z > endLevel);
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
{
|
|
int move = Moves[i];
|
|
if (ignore.IndexOf(move) >= 0)
|
|
continue;
|
|
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the moves that are gained upon evolving.</summary>
|
|
/// <param name="moves">Move array to write to</param>
|
|
/// <param name="ignore">Ignored moves</param>
|
|
/// <param name="ctr">Starting index to begin overwriting at</param>
|
|
public void SetEvolutionMoves(Span<int> moves, ReadOnlySpan<int> ignore, int ctr = 0)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (Levels[i] != 0)
|
|
break;
|
|
|
|
int move = Moves[i];
|
|
if (ignore.IndexOf(move) >= 0)
|
|
continue;
|
|
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
public IList<int> GetUniqueMovesLearned(IEnumerable<int> seed, int maxLevel, int minLevel = 0)
|
|
{
|
|
int start = Array.FindIndex(Levels, z => z >= minLevel);
|
|
int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
|
|
var list = new List<int>(seed);
|
|
for (int i = start; i <= end; i++)
|
|
{
|
|
if (!list.Contains(Moves[i]))
|
|
list.Add(Moves[i]);
|
|
}
|
|
return list;
|
|
}
|
|
|
|
/// <summary>Returns the index of the lowest level move if the Pokémon were encountered at the specified level.</summary>
|
|
/// <remarks>Helps determine the minimum level an encounter can be at.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int GetMinMoveLevel(int level)
|
|
{
|
|
if (Levels.Length == 0)
|
|
return 1;
|
|
|
|
int end = Array.FindLastIndex(Levels, z => z <= level);
|
|
return Math.Max(end - 4, 1);
|
|
}
|
|
|
|
private Dictionary<int, int>? Learn;
|
|
|
|
private Dictionary<int, int> GetDictionary()
|
|
{
|
|
var dict = new Dictionary<int, int>();
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (!dict.ContainsKey(Moves[i]))
|
|
dict.Add(Moves[i], Levels[i]);
|
|
}
|
|
return dict;
|
|
}
|
|
|
|
/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
|
|
/// <param name="move">Move ID</param>
|
|
/// <returns>Level the move is learned at. If the result is below 0, the move cannot be learned by leveling up.</returns>
|
|
public int GetLevelLearnMove(int move)
|
|
{
|
|
return (Learn ??= GetDictionary()).TryGetValue(move, out var level) ? level : -1;
|
|
}
|
|
|
|
/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
|
|
/// <param name="move">Move ID</param>
|
|
/// <param name="min">Minimum level to start looking at.</param>
|
|
/// <returns>Level the move is learned at. If the result is below 0, the move cannot be learned by leveling up.</returns>
|
|
public int GetLevelLearnMove(int move, int min)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (move != Moves[i])
|
|
continue;
|
|
|
|
var lv = Levels[i];
|
|
if (lv >= min)
|
|
return lv;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public ReadOnlySpan<int> GetBaseEggMoves(int level)
|
|
{
|
|
// Count moves <= level
|
|
var count = 0;
|
|
foreach (var x in Levels)
|
|
{
|
|
if (x > level)
|
|
break;
|
|
count++;
|
|
}
|
|
|
|
// Return a slice containing the moves <= level.
|
|
if (count == 0)
|
|
return ReadOnlySpan<int>.Empty;
|
|
|
|
int start = 0;
|
|
if (count > 4)
|
|
{
|
|
start = count - 4;
|
|
count = 4;
|
|
}
|
|
return Moves.AsSpan(start, count);
|
|
}
|
|
}
|
|
}
|