mirror of
https://github.com/kwsch/PKHeX
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fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
72 lines
2 KiB
C#
72 lines
2 KiB
C#
using static PKHeX.Core.Encounters8Nest;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 8 Nest Encounter (Distributed Data)
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/// </summary>
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/// <inheritdoc cref="EncounterStatic8Nest{T}"/>
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public sealed record EncounterStatic8ND : EncounterStatic8Nest<EncounterStatic8ND>
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{
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/// <summary>
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/// Distribution raid index for <see cref="GameVersion.SWSH"/>
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/// </summary>
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public byte Index { get; init; }
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public EncounterStatic8ND(byte lvl, byte dyna, byte flawless, GameVersion game = GameVersion.SWSH) : base(game)
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{
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Level = lvl;
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DynamaxLevel = dyna;
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FlawlessIVCount = flawless;
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}
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protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
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{
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var lvl = pk.Met_Level;
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if (lvl <= 25) // 1 or 2 stars
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{
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if (InaccessibleRank12DistributionLocations.Contains(pk.Met_Location))
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return false;
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}
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if (lvl == Level)
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return true;
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// Check downleveled (20-55)
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if (lvl > Level)
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return false;
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if (lvl is < 20 or > 55)
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return false;
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if (lvl % 5 != 0)
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return false;
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// shared nests can be down-leveled to any
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if (pk.Met_Location == SharedNest)
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return true;
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// native down-levels: only allow 1 rank down (1 badge 2star -> 25), (3badge 3star -> 35)
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var badges = (lvl - 20) / 5;
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return badges is 1 or 3 && !pk.IsShiny;
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}
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protected override bool IsMatchLocation(PKM pk)
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{
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var loc = pk.Met_Location;
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return loc is SharedNest || Index switch
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{
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>= 40 => EncounterArea8.IsWildArea(loc),
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>= 25 => EncounterArea8.IsWildArea8(loc) || EncounterArea8.IsWildArea8Armor(loc),
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_ => EncounterArea8.IsWildArea8(loc),
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};
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}
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public override bool IsMatchExact(PKM pk, EvoCriteria evo)
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{
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if (pk.FlawlessIVCount < FlawlessIVCount)
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return false;
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return base.IsMatchExact(pk, evo);
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}
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}
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