mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 14:00:21 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
242 lines
7.9 KiB
C#
242 lines
7.9 KiB
C#
using System;
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using static PKHeX.Core.Move;
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using static PKHeX.Core.EntityContext;
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namespace PKHeX.Core;
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/// <summary>
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/// Overall information about Moves
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/// </summary>
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public static class MoveInfo
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{
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/// <summary>
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/// Gets the base PP of a move ID depending on the <see cref="context"/>.
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/// </summary>
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/// <param name="context">Game context</param>
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/// <param name="move">Move ID</param>
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/// <returns>Amount of PP the move has by default (no PP Ups).</returns>
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public static byte GetPP(EntityContext context, ushort move)
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{
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var table = GetPPTable(context);
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if (move >= table.Length)
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return 0;
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return table[move];
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}
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/// <summary>
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/// Gets the move PP table for the <see cref="context"/>.
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/// </summary>
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public static ReadOnlySpan<byte> GetPPTable(EntityContext context) => context switch
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{
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Gen1 => MoveInfo1.MovePP_RBY,
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Gen2 => MoveInfo2.MovePP_GSC,
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Gen3 => MoveInfo3.MovePP_RS,
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Gen4 => MoveInfo4.MovePP_DP,
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Gen5 => MoveInfo5.MovePP_BW,
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Gen6 => MoveInfo6.MovePP,
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Gen7 => MoveInfo7.MovePP_SM,
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Gen8 => MoveInfo8.MovePP_SWSH,
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Gen9 => MoveInfo9.MovePP_SV,
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Gen7b => MoveInfo7b.MovePP_GG,
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Gen8a => MoveInfo8a.MovePP_LA,
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Gen8b => MoveInfo8.MovePP_SWSH,
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_ => throw new ArgumentOutOfRangeException(nameof(context)),
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};
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/// <summary>
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/// Gets a collection that can be used to check if a move cannot be used in battle.
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/// </summary>
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public static ReadOnlySpan<byte> GetDummiedMovesHashSet(EntityContext context) => context switch
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{
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Gen8 => MoveInfo8.DummiedMoves,
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Gen8a => MoveInfo8a.DummiedMoves,
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Gen8b => MoveInfo8b.DummiedMoves,
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Gen9 => MoveInfo9.DummiedMoves,
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_ => [],
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};
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/// <summary>
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/// Checks if the move is a Z-move.
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/// </summary>
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public static bool IsMoveZ(ushort move) => move switch
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{
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>= (int)BreakneckBlitzP and <= (int)Catastropika => true, // [622-658]
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>= (int)SinisterArrowRaid and <= (int)GenesisSupernova => true, // [695-703]
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(int)TenMVoltThunderbolt => true, // [719]
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>= (int)LightThatBurnstheSky and <= (int)ClangorousSoulblaze => true, // [723-728]
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_ => false,
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};
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/// <summary>
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/// Checks if the move is a Dynamax-only move.
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/// </summary>
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public static bool IsMoveDynamax(ushort move) => move is (>= (int)MaxFlare and <= (int)MaxSteelspike);
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/// <summary>
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/// Checks if the move can be known by anything in any context.
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/// </summary>
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/// <remarks> Assumes the move ID is within [0,max]. </remarks>
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public static bool IsMoveKnowable(ushort move) => !IsMoveZ(move) && !IsMoveDynamax(move) && !IsMoveTorque(move);
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/// <summary>
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/// Checks if the move is a Starmobile-only move.
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/// </summary>
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public static bool IsMoveTorque(ushort move) => move - (uint)BlazingTorque <= 4;
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/// <summary>
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/// Checks if the <see cref="move"/> is unable to be used in battle.
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/// </summary>
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public static bool IsDummiedMove(PKM pk, ushort move)
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{
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var context = pk.Context;
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var hashSet = GetDummiedMovesHashSet(context);
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return IsDummiedMove(hashSet, move);
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}
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/// <summary>
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/// Checks if the move at the requested <see cref="index"/> is unable to be used in battle.
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/// </summary>
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public static bool IsDummiedMove(PKM pk, int index)
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{
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var context = pk.Context;
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var hashSet = GetDummiedMovesHashSet(context);
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if (hashSet.Length == 0)
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return false;
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var move = pk.GetMove(index);
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return IsDummiedMove(hashSet, move);
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}
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private static bool IsDummiedMove(ReadOnlySpan<byte> bitSet, ushort move)
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{
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var offset = move >> 3;
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if (offset >= bitSet.Length)
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return false;
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var bit = move & 7;
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if ((bitSet[offset] & (1 << bit)) != 0)
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any Move in the currently known moves is an unusable move (yellow triangle).
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/// </summary>
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public static bool IsDummiedMoveAny(PKM pk)
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{
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var bitSet = GetDummiedMovesHashSet(pk.Context);
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if (bitSet.Length == 0)
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return false;
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for (int i = 0; i < 4; i++)
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{
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var move = pk.GetMove(i);
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if (IsDummiedMove(bitSet, move))
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if Sketch can obtain the <see cref="move"/> in the requested <see cref="context"/>
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/// </summary>
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/// <param name="move">Move ID</param>
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/// <param name="context">Generation to check</param>
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/// <returns>True if the move can be sketched, false if not possible.</returns>
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public static bool IsSketchValid(ushort move, EntityContext context)
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{
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if (move > GetMaxMoveID(context))
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return false;
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if (!IsSketchPossible(move))
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return false;
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if (!IsSketchPossible(move, context))
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return false;
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return true;
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}
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/// <summary>
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/// Checks if the move can be sketched in any game.
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/// </summary>
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private static bool IsSketchPossible(ushort move) => move switch
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{
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// Can't Sketch
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(int)Struggle => false,
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(int)Chatter => false,
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// Unreleased
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(int)LightofRuin => false,
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_ => IsMoveKnowable(move),
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};
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/// <summary>
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/// Checks if the move can be sketched in a specific game context. Pre-check with <see cref="IsSketchPossible(ushort)"/>.
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/// </summary>
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/// <param name="move"></param>
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/// <param name="context"></param>
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private static bool IsSketchPossible(ushort move, EntityContext context) => context switch
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{
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Gen6 when move is (int)ThousandArrows or (int)ThousandWaves => false,
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Gen8b when IsDummiedMove(MoveInfo8b.DummiedMoves, move) => false,
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Gen9 when IsDummiedMove(MoveInfo9.DummiedMoves, move) || DisallowSketch9.Contains(move) => false,
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_ => true,
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};
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/// <summary>
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/// Moves that cannot be sketched in <see cref="Gen9"/>.
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/// </summary>
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private static ReadOnlySpan<ushort> DisallowSketch9 =>
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[
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(ushort)DarkVoid,
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(ushort)HyperspaceFury,
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//(ushort)BreakneckBlitzP, // 3.0.0 has this move set, but this move is disallowed with our other checks
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(ushort)RevivalBlessing,
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(ushort)BlazingTorque, // Revavroom
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(ushort)WickedTorque, // Revavroom
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(ushort)NoxiousTorque, // Revavroom
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(ushort)CombatTorque, // Revavroom
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(ushort)MagicalTorque, // Revavroom
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(ushort)TeraStarstorm,
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];
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private static int GetMaxMoveID(EntityContext context) => context switch
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{
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Gen1 => Legal.MaxMoveID_1,
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Gen2 => Legal.MaxMoveID_2,
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Gen3 => Legal.MaxMoveID_3,
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Gen4 => Legal.MaxMoveID_4,
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Gen5 => Legal.MaxMoveID_5,
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Gen6 => Legal.MaxMoveID_6_AO,
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Gen7 => Legal.MaxMoveID_7_USUM,
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Gen7b => Legal.MaxMoveID_7b,
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Gen8 => Legal.MaxMoveID_8a,
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Gen8a => Legal.MaxMoveID_8a,
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Gen8b => Legal.MaxMoveID_8b,
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Gen9 => Legal.MaxMoveID_9,
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_ => -1,
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};
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public static byte GetType(ushort move, EntityContext context) => context switch
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{
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Gen1 => GetType(move, MoveInfo1.MoveType_RBY), // Bite, Gust, Karate Chop, Sand Attack
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>= Gen2 and <= Gen5 => GetType(move, MoveInfo5.MoveType_BW), // Charm, Moonlight, Sweet Kiss
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_ => GetType(move, MoveInfo9.MoveType_SV),
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};
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private static byte GetType(ushort move, ReadOnlySpan<byte> types)
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{
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if (move >= types.Length)
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return 0;
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return types[move];
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}
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public static bool IsAnyFromGeneration(byte generation, ReadOnlySpan<MoveResult> moves)
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{
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foreach (var move in moves)
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{
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if (move.Generation == generation)
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return true;
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}
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return false;
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}
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}
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