PKHeX/PKHeX.Core/Moves/MoveInfo.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

242 lines
7.9 KiB
C#

using System;
using static PKHeX.Core.Move;
using static PKHeX.Core.EntityContext;
namespace PKHeX.Core;
/// <summary>
/// Overall information about Moves
/// </summary>
public static class MoveInfo
{
/// <summary>
/// Gets the base PP of a move ID depending on the <see cref="context"/>.
/// </summary>
/// <param name="context">Game context</param>
/// <param name="move">Move ID</param>
/// <returns>Amount of PP the move has by default (no PP Ups).</returns>
public static byte GetPP(EntityContext context, ushort move)
{
var table = GetPPTable(context);
if (move >= table.Length)
return 0;
return table[move];
}
/// <summary>
/// Gets the move PP table for the <see cref="context"/>.
/// </summary>
public static ReadOnlySpan<byte> GetPPTable(EntityContext context) => context switch
{
Gen1 => MoveInfo1.MovePP_RBY,
Gen2 => MoveInfo2.MovePP_GSC,
Gen3 => MoveInfo3.MovePP_RS,
Gen4 => MoveInfo4.MovePP_DP,
Gen5 => MoveInfo5.MovePP_BW,
Gen6 => MoveInfo6.MovePP,
Gen7 => MoveInfo7.MovePP_SM,
Gen8 => MoveInfo8.MovePP_SWSH,
Gen9 => MoveInfo9.MovePP_SV,
Gen7b => MoveInfo7b.MovePP_GG,
Gen8a => MoveInfo8a.MovePP_LA,
Gen8b => MoveInfo8.MovePP_SWSH,
_ => throw new ArgumentOutOfRangeException(nameof(context)),
};
/// <summary>
/// Gets a collection that can be used to check if a move cannot be used in battle.
/// </summary>
public static ReadOnlySpan<byte> GetDummiedMovesHashSet(EntityContext context) => context switch
{
Gen8 => MoveInfo8.DummiedMoves,
Gen8a => MoveInfo8a.DummiedMoves,
Gen8b => MoveInfo8b.DummiedMoves,
Gen9 => MoveInfo9.DummiedMoves,
_ => [],
};
/// <summary>
/// Checks if the move is a Z-move.
/// </summary>
public static bool IsMoveZ(ushort move) => move switch
{
>= (int)BreakneckBlitzP and <= (int)Catastropika => true, // [622-658]
>= (int)SinisterArrowRaid and <= (int)GenesisSupernova => true, // [695-703]
(int)TenMVoltThunderbolt => true, // [719]
>= (int)LightThatBurnstheSky and <= (int)ClangorousSoulblaze => true, // [723-728]
_ => false,
};
/// <summary>
/// Checks if the move is a Dynamax-only move.
/// </summary>
public static bool IsMoveDynamax(ushort move) => move is (>= (int)MaxFlare and <= (int)MaxSteelspike);
/// <summary>
/// Checks if the move can be known by anything in any context.
/// </summary>
/// <remarks> Assumes the move ID is within [0,max]. </remarks>
public static bool IsMoveKnowable(ushort move) => !IsMoveZ(move) && !IsMoveDynamax(move) && !IsMoveTorque(move);
/// <summary>
/// Checks if the move is a Starmobile-only move.
/// </summary>
public static bool IsMoveTorque(ushort move) => move - (uint)BlazingTorque <= 4;
/// <summary>
/// Checks if the <see cref="move"/> is unable to be used in battle.
/// </summary>
public static bool IsDummiedMove(PKM pk, ushort move)
{
var context = pk.Context;
var hashSet = GetDummiedMovesHashSet(context);
return IsDummiedMove(hashSet, move);
}
/// <summary>
/// Checks if the move at the requested <see cref="index"/> is unable to be used in battle.
/// </summary>
public static bool IsDummiedMove(PKM pk, int index)
{
var context = pk.Context;
var hashSet = GetDummiedMovesHashSet(context);
if (hashSet.Length == 0)
return false;
var move = pk.GetMove(index);
return IsDummiedMove(hashSet, move);
}
private static bool IsDummiedMove(ReadOnlySpan<byte> bitSet, ushort move)
{
var offset = move >> 3;
if (offset >= bitSet.Length)
return false;
var bit = move & 7;
if ((bitSet[offset] & (1 << bit)) != 0)
return true;
return false;
}
/// <summary>
/// Checks if any Move in the currently known moves is an unusable move (yellow triangle).
/// </summary>
public static bool IsDummiedMoveAny(PKM pk)
{
var bitSet = GetDummiedMovesHashSet(pk.Context);
if (bitSet.Length == 0)
return false;
for (int i = 0; i < 4; i++)
{
var move = pk.GetMove(i);
if (IsDummiedMove(bitSet, move))
return true;
}
return false;
}
/// <summary>
/// Checks if Sketch can obtain the <see cref="move"/> in the requested <see cref="context"/>
/// </summary>
/// <param name="move">Move ID</param>
/// <param name="context">Generation to check</param>
/// <returns>True if the move can be sketched, false if not possible.</returns>
public static bool IsSketchValid(ushort move, EntityContext context)
{
if (move > GetMaxMoveID(context))
return false;
if (!IsSketchPossible(move))
return false;
if (!IsSketchPossible(move, context))
return false;
return true;
}
/// <summary>
/// Checks if the move can be sketched in any game.
/// </summary>
private static bool IsSketchPossible(ushort move) => move switch
{
// Can't Sketch
(int)Struggle => false,
(int)Chatter => false,
// Unreleased
(int)LightofRuin => false,
_ => IsMoveKnowable(move),
};
/// <summary>
/// Checks if the move can be sketched in a specific game context. Pre-check with <see cref="IsSketchPossible(ushort)"/>.
/// </summary>
/// <param name="move"></param>
/// <param name="context"></param>
private static bool IsSketchPossible(ushort move, EntityContext context) => context switch
{
Gen6 when move is (int)ThousandArrows or (int)ThousandWaves => false,
Gen8b when IsDummiedMove(MoveInfo8b.DummiedMoves, move) => false,
Gen9 when IsDummiedMove(MoveInfo9.DummiedMoves, move) || DisallowSketch9.Contains(move) => false,
_ => true,
};
/// <summary>
/// Moves that cannot be sketched in <see cref="Gen9"/>.
/// </summary>
private static ReadOnlySpan<ushort> DisallowSketch9 =>
[
(ushort)DarkVoid,
(ushort)HyperspaceFury,
//(ushort)BreakneckBlitzP, // 3.0.0 has this move set, but this move is disallowed with our other checks
(ushort)RevivalBlessing,
(ushort)BlazingTorque, // Revavroom
(ushort)WickedTorque, // Revavroom
(ushort)NoxiousTorque, // Revavroom
(ushort)CombatTorque, // Revavroom
(ushort)MagicalTorque, // Revavroom
(ushort)TeraStarstorm,
];
private static int GetMaxMoveID(EntityContext context) => context switch
{
Gen1 => Legal.MaxMoveID_1,
Gen2 => Legal.MaxMoveID_2,
Gen3 => Legal.MaxMoveID_3,
Gen4 => Legal.MaxMoveID_4,
Gen5 => Legal.MaxMoveID_5,
Gen6 => Legal.MaxMoveID_6_AO,
Gen7 => Legal.MaxMoveID_7_USUM,
Gen7b => Legal.MaxMoveID_7b,
Gen8 => Legal.MaxMoveID_8a,
Gen8a => Legal.MaxMoveID_8a,
Gen8b => Legal.MaxMoveID_8b,
Gen9 => Legal.MaxMoveID_9,
_ => -1,
};
public static byte GetType(ushort move, EntityContext context) => context switch
{
Gen1 => GetType(move, MoveInfo1.MoveType_RBY), // Bite, Gust, Karate Chop, Sand Attack
>= Gen2 and <= Gen5 => GetType(move, MoveInfo5.MoveType_BW), // Charm, Moonlight, Sweet Kiss
_ => GetType(move, MoveInfo9.MoveType_SV),
};
private static byte GetType(ushort move, ReadOnlySpan<byte> types)
{
if (move >= types.Length)
return 0;
return types[move];
}
public static bool IsAnyFromGeneration(byte generation, ReadOnlySpan<MoveResult> moves)
{
foreach (var move in moves)
{
if (move.Generation == generation)
return true;
}
return false;
}
}