mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
3f38b123a3
mostly renaming things, includes a little bit of added sugar and splitting methods to simplify the codebase. all methods are now PascalCase
360 lines
13 KiB
C#
360 lines
13 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace PKHeX.WinForms
|
|
{
|
|
public class CGearBackground
|
|
{
|
|
public const string Extension = "cgb";
|
|
public const string Filter = "C-Gear Background|*.cgb";
|
|
public const int Width = 256; // px
|
|
public const int Height = 192; // px
|
|
public const int SIZE_CGB = 0x2600;
|
|
|
|
/* CGearBackground Documentation
|
|
* CGearBackgrounds (.cgb) are tiled images.
|
|
* Tiles are 8x8, and serve as a tileset for building the image.
|
|
* The first 0x2000 bytes are the tile building region.
|
|
* A tile to have two pixels defined in one byte of space.
|
|
* A tile takes up 64 pixels, 32 bytes, 0x20 chunks.
|
|
* The last tile is actually the colors used in the image (16bit).
|
|
* Only 16 colors can be used for the entire image.
|
|
* 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF
|
|
* The last 0x600 bytes are the tiles used.
|
|
* 256/8 = 32, 192/8 = 24
|
|
* 32 * 24 = 0x300
|
|
* The tiles are chosen based on the 16bit index of the tile.
|
|
* 0x300 * 2 = 0x600!
|
|
*
|
|
* CGearBackgrounds tilemap (when stored) employs odd obfuscation.
|
|
* BW obfuscates by adding 0xA0A0, B2W2 adds 0xA000
|
|
* The obfuscated number is then tweaked by adding 15*(i/17)
|
|
* To reverse, use a similar reverse calculation
|
|
* PSK files are basically raw game rips (obfuscated)
|
|
* CGB files are un-obfuscated.
|
|
* Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions.
|
|
*/
|
|
|
|
public CGearBackground(byte[] data)
|
|
{
|
|
if (data.Length != SIZE_CGB)
|
|
return;
|
|
|
|
byte[] Region1 = data.Take(0x1FE0).ToArray();
|
|
byte[] ColorData = data.Skip(0x1FE0).Take(0x20).ToArray();
|
|
byte[] Region2 = data.Skip(0x2000).Take(0x600).ToArray();
|
|
|
|
ColorPalette = new Color[0x10];
|
|
for (int i = 0; i < 0x10; i++)
|
|
ColorPalette[i] = GetRGB555_16(BitConverter.ToUInt16(ColorData, i * 2));
|
|
|
|
Tiles = new Tile[0xFF];
|
|
for (int i = 0; i < 0xFF; i++)
|
|
{
|
|
Tiles[i] = new Tile(Region1.Skip(i * Tile.SIZE_TILE).Take(Tile.SIZE_TILE).ToArray());
|
|
Tiles[i].SetTile(ColorPalette);
|
|
}
|
|
|
|
Map = new TileMap(Region2);
|
|
}
|
|
|
|
public byte[] Write()
|
|
{
|
|
byte[] data = new byte[SIZE_CGB];
|
|
for (int i = 0; i < Tiles.Length; i++)
|
|
Array.Copy(Tiles[i].Write(), 0, data, i*Tile.SIZE_TILE, Tile.SIZE_TILE);
|
|
|
|
for (int i = 0; i < ColorPalette.Length; i++)
|
|
BitConverter.GetBytes(GetRGB555(ColorPalette[i])).CopyTo(data, 0x1FE0 + i*2);
|
|
|
|
Array.Copy(Map.Write(), 0, data, 0x2000, 0x600);
|
|
|
|
return data;
|
|
}
|
|
|
|
public static bool IsCGB(byte[] data)
|
|
{
|
|
return data.Length == SIZE_CGB && data[0x2001] == 0;
|
|
}
|
|
public static byte[] CGBtoPSK(byte[] cgb, bool B2W2)
|
|
{
|
|
byte[] psk = (byte[])cgb.Clone();
|
|
int shiftVal = B2W2 ? 0xA000 : 0xA0A0;
|
|
for (int i = 0x2000; i < 0x2600; i += 2)
|
|
{
|
|
int index = BitConverter.ToUInt16(cgb, i);
|
|
int val = IndexToVal(index, shiftVal);
|
|
BitConverter.GetBytes((ushort)val).CopyTo(psk, i);
|
|
}
|
|
return psk;
|
|
}
|
|
public static byte[] PSKtoCGB(byte[] psk, bool B2W2)
|
|
{
|
|
byte[] cgb = (byte[])psk.Clone();
|
|
for (int i = 0x2000; i < 0x2600; i += 2)
|
|
{
|
|
int val = BitConverter.ToUInt16(psk, i);
|
|
int index = ValToIndex(val);
|
|
BitConverter.GetBytes((ushort)index).CopyTo(cgb, i);
|
|
}
|
|
return cgb;
|
|
}
|
|
|
|
private Color[] ColorPalette;
|
|
private Tile[] Tiles;
|
|
private TileMap Map;
|
|
|
|
public Bitmap GetImage()
|
|
{
|
|
Bitmap img = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
|
|
|
|
// Fill Data
|
|
using (Graphics g = Graphics.FromImage(img))
|
|
for (int i = 0; i < Map.TileChoices.Length; i++)
|
|
{
|
|
int x = (i*8)%Width;
|
|
int y = 8*((i*8)/Width);
|
|
|
|
Bitmap b = Tiles[Map.TileChoices[i] % Tiles.Length].Rotate(Map.Rotations[i]);
|
|
g.DrawImage(b, new Point(x, y));
|
|
}
|
|
return img;
|
|
}
|
|
public void SetImage(Bitmap img)
|
|
{
|
|
if (img.Width != Width)
|
|
throw new ArgumentException($"Invalid image width. Expected {Width} pixels wide.");
|
|
if (img.Height != Height)
|
|
throw new ArgumentException($"Invalid image height. Expected {Height} pixels high.");
|
|
|
|
// get raw bytes of image
|
|
BitmapData bData = img.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
|
byte[] data = new byte[bData.Stride * bData.Height];
|
|
Marshal.Copy(bData.Scan0, data, 0, data.Length);
|
|
|
|
int bpp = bData.Stride/Width;
|
|
img.UnlockBits(bData);
|
|
// get colors
|
|
Color[] colors = new Color[Width*Height];
|
|
for (int i = 0; i < data.Length; i += bpp)
|
|
{
|
|
uint val = BitConverter.ToUInt32(data, i);
|
|
colors[i/bpp] = GetRGB555_32(val);
|
|
}
|
|
|
|
Color[] Palette = colors.Distinct().ToArray();
|
|
if (Palette.Length > 0x10)
|
|
throw new ArgumentException($"Too many unique colors. Expected <= 16, got {Palette.Length}");
|
|
|
|
// Build Tiles
|
|
Tile[] tiles = new Tile[0x300];
|
|
for (int i = 0; i < tiles.Length; i++)
|
|
{
|
|
int x = (i*8)%Width;
|
|
int y = 8*((i*8)/Width);
|
|
|
|
Tile t = new Tile();
|
|
for (uint ix = 0; ix < 8; ix++)
|
|
for (uint iy = 0; iy < 8; iy++)
|
|
{
|
|
int index = (int)(y + iy)*Width + (int)(x + ix);
|
|
Color c = colors[index];
|
|
|
|
t.ColorChoices[ix%8 + iy*8] = Array.IndexOf(Palette, c);
|
|
}
|
|
t.SetTile(Palette);
|
|
tiles[i] = t;
|
|
}
|
|
|
|
List<Tile> tilelist = new List<Tile> {tiles[0]};
|
|
TileMap tm = new TileMap(new byte[2*Width*Height/64]);
|
|
for (int i = 1; i < tm.TileChoices.Length; i++)
|
|
{
|
|
for (int j = 0; j < tilelist.Count; j++)
|
|
{
|
|
int rotVal = tiles[i].GetRotationValue(tilelist[j].ColorChoices);
|
|
if (rotVal <= -1) continue;
|
|
tm.TileChoices[i] = j;
|
|
tm.Rotations[i] = rotVal;
|
|
goto next;
|
|
}
|
|
if (tilelist.Count == 0xFF)
|
|
throw new ArgumentException($"Too many unique tiles. Expected < 256, ran out of tiles at {i + 1} of {tm.TileChoices.Length}");
|
|
tilelist.Add(tiles[i]);
|
|
tm.TileChoices[i] = tilelist.Count - 1;
|
|
|
|
next:;
|
|
}
|
|
|
|
// Finished!
|
|
Map = tm;
|
|
ColorPalette = Palette;
|
|
Tiles = tilelist.ToArray();
|
|
}
|
|
|
|
private sealed class Tile : IDisposable
|
|
{
|
|
public const int SIZE_TILE = 0x20;
|
|
private const int TileWidth = 8;
|
|
private const int TileHeight = 8;
|
|
public readonly int[] ColorChoices;
|
|
private Bitmap img;
|
|
public void Dispose() => img.Dispose();
|
|
|
|
internal Tile(byte[] data = null)
|
|
{
|
|
if (data == null)
|
|
data = new byte[SIZE_TILE];
|
|
if (data.Length != SIZE_TILE)
|
|
return;
|
|
|
|
ColorChoices = new int[TileWidth*TileHeight];
|
|
for (int i = 0; i < data.Length; i++)
|
|
{
|
|
ColorChoices[i*2+0] = data[i] & 0xF;
|
|
ColorChoices[i*2+1] = data[i] >> 4;
|
|
}
|
|
}
|
|
internal void SetTile(Color[] Palette)
|
|
{
|
|
img = new Bitmap(8, 8);
|
|
for (int x = 0; x < 8; x++)
|
|
for (int y = 0; y < 8; y++)
|
|
{
|
|
var index = ColorChoices[x%8 + y*8];
|
|
var choice = Palette[index];
|
|
img.SetPixel(x, y, choice);
|
|
}
|
|
}
|
|
internal byte[] Write()
|
|
{
|
|
byte[] data = new byte[SIZE_TILE];
|
|
for (int i = 0; i < data.Length; i++)
|
|
{
|
|
data[i] |= (byte)(ColorChoices[i*2+0] & 0xF);
|
|
data[i] |= (byte)((ColorChoices[i*2+1] & 0xF) << 4);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
internal Bitmap Rotate(int rotFlip)
|
|
{
|
|
if (rotFlip == 0)
|
|
return img;
|
|
Bitmap tile = (Bitmap)img.Clone();
|
|
if ((rotFlip & 4) > 0)
|
|
tile.RotateFlip(RotateFlipType.RotateNoneFlipX);
|
|
if ((rotFlip & 8) > 0)
|
|
tile.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
|
return tile;
|
|
}
|
|
|
|
internal int GetRotationValue(int[] tileColors)
|
|
{
|
|
// Check all rotation types
|
|
if (ColorChoices.SequenceEqual(tileColors))
|
|
return 0;
|
|
|
|
// flip x
|
|
for (int i = 0; i < 64; i++)
|
|
if (ColorChoices[(7 - (i & 7)) + 8 * (i / 8)] != tileColors[i])
|
|
goto check8;
|
|
return 4;
|
|
|
|
// flip y
|
|
check8:
|
|
for (int i = 0; i < 64; i++)
|
|
if (ColorChoices[64 - 8 * (1 + (i / 8)) + (i & 7)] != tileColors[i])
|
|
goto check12;
|
|
return 8;
|
|
|
|
// flip xy
|
|
check12:
|
|
for (int i = 0; i < 64; i++)
|
|
if (ColorChoices[63 - i] != tileColors[i])
|
|
return -1;
|
|
return 12;
|
|
}
|
|
}
|
|
private sealed class TileMap
|
|
{
|
|
public readonly int[] TileChoices;
|
|
public readonly int[] Rotations;
|
|
|
|
internal TileMap(byte[] data)
|
|
{
|
|
TileChoices = new int[data.Length/2];
|
|
Rotations = new int[data.Length/2];
|
|
for (int i = 0; i < data.Length; i += 2)
|
|
{
|
|
TileChoices[i/2] = data[i];
|
|
Rotations[i/2] = data[i+1];
|
|
}
|
|
}
|
|
internal byte[] Write()
|
|
{
|
|
using (MemoryStream ms = new MemoryStream())
|
|
using (BinaryWriter bw = new BinaryWriter(ms))
|
|
{
|
|
for (int i = 0; i < TileChoices.Length; i++)
|
|
{
|
|
bw.Write((byte)TileChoices[i]);
|
|
bw.Write((byte)Rotations[i]);
|
|
}
|
|
return ms.ToArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static int IndexToVal(int index, int shiftVal)
|
|
{
|
|
int val = index + shiftVal;
|
|
return val + 15*(index/17);
|
|
}
|
|
private static int ValToIndex(int val)
|
|
{
|
|
if ((val & 0x3FF) < 0xA0 || (val & 0x3FF) > 0x280)
|
|
return ((val & 0x5C00) | 0xFF);
|
|
return ((val % 0x20) + 0x11 * (((val & 0x3FF) - 0xA0) / 0x20)) | (val & 0x5C00);
|
|
}
|
|
|
|
private static byte Convert8to5(int colorval)
|
|
{
|
|
byte i = 0;
|
|
while (colorval > Convert5To8[i]) i++;
|
|
return i;
|
|
}
|
|
private static Color GetRGB555_32(uint val)
|
|
{
|
|
int R = (int)(val >> 0 >> 3) & 0x1F;
|
|
int G = (int)(val >> 8 >> 3) & 0x1F;
|
|
int B = (int)(val >> 16 >> 3) & 0x1F;
|
|
return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]);
|
|
}
|
|
private static Color GetRGB555_16(ushort val)
|
|
{
|
|
int R = (val >> 0) & 0x1F;
|
|
int G = (val >> 5) & 0x1F;
|
|
int B = (val >> 10) & 0x1F;
|
|
return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]);
|
|
}
|
|
private static ushort GetRGB555(Color c)
|
|
{
|
|
int val = 0;
|
|
// val += c.A >> 8; // unused
|
|
val |= Convert8to5(c.R) << 0;
|
|
val |= Convert8to5(c.G) << 5;
|
|
val |= Convert8to5(c.B) << 10;
|
|
return (ushort)val;
|
|
}
|
|
private static readonly int[] Convert5To8 = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
|
|
0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
|
|
0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
|
|
0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF };
|
|
}
|
|
}
|