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Add Traditional Chinese Support for PKHeX (#3597)
Add zh-HK README translation for README. It was wrote in Traditional Chinese Hong Kong style.

Add Traditional Chinese translation resource and make PKHeX support for tradition Chinese.
2022-10-02 13:15:58 -07:00
.github Add Traditional Chinese Support for PKHeX (#3597) 2022-10-02 13:15:58 -07:00
PKHeX.Core Add Traditional Chinese Support for PKHeX (#3597) 2022-10-02 13:15:58 -07:00
PKHeX.Drawing Minor perf improvement to write 1x instead of 4x 2022-05-08 13:02:24 -07:00
PKHeX.Drawing.Misc Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
PKHeX.Drawing.PokeSprite Remove checksum check for Sprite building 2022-09-02 10:29:32 -07:00
PKHeX.WinForms Add Traditional Chinese Support for PKHeX (#3597) 2022-10-02 13:15:58 -07:00
Tests/PKHeX.Core.Tests Allow emitting Crystal eggs for location-less pk2's 2022-09-24 18:07:41 -07:00
.editorconfig File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Add private files legality test method 2021-08-06 13:19:27 -07:00
icon.png Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
README.md Add Traditional Chinese Support for PKHeX (#3597) 2022-10-02 13:15:58 -07:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET Framework v4.6, with experimental support for .NET 6.0.

The executable can be built with any compiler that supports C# 10.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.

GNU/Linux

GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono/Wine, so other users may not be able to reproduce the error you are experiencing.