PKHeX/PKHeX.Core/Legality/Memories.cs
Kurt 4611146807 Update memory verifier
Adds handling for SW/SH quirks
Closes #2545
2019-12-07 23:36:39 -08:00

243 lines
11 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Generation 6 Memory parameters &amp; validation
/// </summary>
public static class Memories
{
internal const int MAX_MEMORY_ID_XY = 64;
internal const int MAX_MEMORY_ID_AO = 69;
internal const int MAX_MEMORY_ID_SWSH = 89;
#region Tables
internal static readonly int[] Memory_NotXY =
{
65, // {0} was with {1} when (he/she) built a Secret Base. {4} that {3}.
66, // {0} participated in a contest with {1} and impressed many people. {4} that {3}.
67, // {0} participated in a contest with {1} and won the title. {4} that {3}.
68, // {0} soared through the sky with {1} and went to many different places. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
};
internal static readonly int[] Memory_NotAO =
{
11, // {0} went clothes shopping with {1}. {4} that {3}.
43, // {0} was impressed by the speed of the train it took with {1}. {4} that {3}.
44, // {0} encountered {2} with {1} using the Poké Radar. {4} that {3}.
56, // {0} was with {1} when (he/she) went to a boutique and tried on clothes, but (he/she) left the boutique without buying anything. {4} that {3}.
57, // {0} went to a nice restaurant with {1} and ate until it got totally full. {4} that {3}.
62, // {0} saw itself in a mirror in a mirror cave that it went to with {1}. {4} that {3}.
};
internal static readonly int[] Memory_NotSWSH =
{
// There's probably more. Send a pull request!
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
35, // {0} proudly used Strength at {1}s instruction in... {2}. {4} that {3}.
36, // {0} proudly used Cut at {1}s instruction in... {2}. {4} that {3}.
37, // {0} shattered rocks to its hearts content at {1}s instruction in... {2}. {4} that {3}.
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
};
internal static readonly int[][] MoveSpecificMemories =
{
new[] {
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
35, // {0} proudly used Strength at {1}s instruction in... {2}. {4} that {3}.
36, // {0} proudly used Cut at {1}s instruction in... {2}. {4} that {3}.
37, // {0} shattered rocks to its hearts content at {1}s instruction in... {2}. {4} that {3}.
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
},
new[] { 57, 19, 70, 15, 249, 127, 291}, // Move IDs
};
internal static readonly int[] LocationsWithPokeCenter_XY =
{
// Kalos locations with a PKMN CENTER
018, // Santalune City
022, // Lumiose City
030, // Camphrier Town
040, // Cyllage City
044, // Ambrette Town
052, // Geosenge Towny
058, // Shalour City
064, // Coumarine City
070, // Laverre City
076, // Dendemille Town
086, // Anistar City
090, // Couriway Town
094, // Snowbelle City
106, // Pokémon League (X/Y)
};
internal static readonly int[] LocationsWithPokeCenter_AO =
{
// Hoenn locations with a PKMN CENTER
172, // Oldale Town
174, // Dewford Town
176, // Lavaridge Town
178, // Fallarbor Town
180, // Verdanturf Town
182, // Pacifidlog Town
184, // Petalburg City
186, // Slateport City
188, // Mauville City
190, // Rustboro City
192, // Fortree City
194, // Lilycove City
196, // Mossdeep City
198, // Sootopolis City
200, // Ever Grande City
202, // Pokémon League (OR/AS)
};
private static ICollection<int> GetPokeCenterLocations(GameVersion game)
{
return GameVersion.XY.Contains(game) ? LocationsWithPokeCenter_XY : LocationsWithPokeCenter_AO;
}
public static bool GetHasPokeCenterLocation(GameVersion game, int loc)
{
if (game == GameVersion.Gen6)
return GetHasPokeCenterLocation(GameVersion.X, loc) || GetHasPokeCenterLocation(GameVersion.AS, loc);
return GetPokeCenterLocations(game).Contains(loc);
}
private static readonly byte[] MemoryMinIntensity =
{
0, 1, 1, 1, 1, 2, 2, 2, 2, 2,
2, 2, 2, 2, 3, 3, 3, 3, 4, 4,
3, 3, 3, 3, 3, 3, 3, 4, 5, 5,
5, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 1, 3, 2, 2, 4, 3, 4, 4,
4, 4, 2, 4, 2, 4, 3, 3, 4, 2,
3, 3, 3, 3, 3, 2, 3, 4, 4, 2,
};
public static int GetMemoryRarity(int memory) => (uint) memory >= MemoryRandChance.Length ? -1 : MemoryRandChance[memory];
private static readonly byte[] MemoryRandChance =
{
000, 100, 100, 100, 100, 005, 005, 005, 005, 005,
005, 005, 005, 005, 010, 020, 010, 001, 050, 030,
005, 005, 020, 005, 005, 005, 001, 050, 100, 050,
050, 002, 002, 005, 005, 005, 005, 005, 005, 002,
020, 020, 005, 010, 001, 001, 050, 030, 020, 020,
010, 010, 001, 010, 001, 050, 030, 030, 030, 002,
050, 020, 020, 020, 020, 010, 010, 050, 020, 005,
};
/// <summary>
/// 24bits of flags allowing certain feelings for a given memory index.
/// </summary>
private static readonly uint[] MemoryFeelings =
{
0x000000, 0x04CBFD, 0x004BFD, 0x04CBFD, 0x04CBFD, 0xFFFBFB, 0x84FFF9, 0x47FFFF, 0xBF7FFA, 0x7660B0,
0x80BDF9, 0x88FB7A, 0x083F79, 0x0001FE, 0xCFEFFF, 0x84EBAF, 0xB368B0, 0x091F7E, 0x0320A0, 0x080DDD,
0x081A7B, 0x404030, 0x0FFFFF, 0x9A08BC, 0x089A7B, 0x0032AA, 0x80FF7A, 0x0FFFFF, 0x0805FD, 0x098278,
0x0B3FFF, 0x8BBFFA, 0x8BBFFE, 0x81A97C, 0x8BB97C, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0xAC3ABE,
0xBFFFFF, 0x8B837C, 0x848AFA, 0x88FFFE, 0x8B0B7C, 0xB76AB2, 0x8B1FFF, 0xBE7AB8, 0xB77EB8, 0x8C9FFD,
0xBF9BFF, 0xF408B0, 0xBCFE7A, 0x8F3F72, 0x90DB7A, 0xBCEBFF, 0xBC5838, 0x9C3FFE, 0x9CFFFF, 0x96D83A,
0xB770B0, 0x881F7A, 0x839F7A, 0x839F7A, 0x839F7A, 0x53897F, 0x41BB6F, 0x0C35FF, 0x8BBF7F, 0x8BBF7F,
};
#endregion
private static readonly HashSet<int> MemoryGeneral = new HashSet<int> { 1, 2, 3, 4, 19, 24, 31, 32, 33, 35, 36, 37, 38, 39, 42, 52, 59, 70, 86 };
private static readonly HashSet<int> MemorySpecific = new HashSet<int> { 6 };
private static readonly HashSet<int> MemoryMove = new HashSet<int> { 12, 16, 48, 49, 80, 81, 89 };
private static readonly HashSet<int> MemoryItem = new HashSet<int> { 5, 15, 26, 34, 40, 51, 84, 88 };
private static readonly HashSet<int> MemorySpecies = new HashSet<int> { 7, 9, 13, 14, 17, 21, 18, 25, 29, 44, 45, 50, 60, 70, 71, 72, 75, 82, 83, 87 };
public static MemoryArgType GetMemoryArgType(int memory, int format)
{
if (MemoryGeneral.Contains(memory)) return MemoryArgType.GeneralLocation;
if (MemorySpecific.Contains(memory) && format == 6) return MemoryArgType.SpecificLocation;
if (MemoryItem.Contains(memory)) return MemoryArgType.Item;
if (MemoryMove.Contains(memory)) return MemoryArgType.Move;
if (MemorySpecies.Contains(memory)) return MemoryArgType.Species;
return MemoryArgType.None;
}
public static bool CanHaveFeeling(int memory, int feeling)
{
if (memory >= MemoryFeelings.Length)
return false;
return (MemoryFeelings[memory] & (1 << feeling)) != 0;
}
public static bool CanHaveIntensity(int memory, int intensity)
{
if (memory >= MemoryFeelings.Length)
return false;
return MemoryMinIntensity[memory] <= intensity;
}
public static int GetRandomFeeling(int memory, int max = 24)
{
var bits = MemoryFeelings[memory];
while (true)
{
int feel = Util.Rand.Next(max);
if ((bits & (1 << feel)) != 0)
return feel;
}
}
public static int GetMinimumIntensity(int memory)
{
if (memory > MemoryMinIntensity.Length)
return -1;
return MemoryMinIntensity[memory];
}
}
public readonly struct MemoryVariableSet
{
public readonly string Handler;
public readonly int MemoryID;
public readonly int Variable;
public readonly int Intensity;
public readonly int Feeling;
private MemoryVariableSet(string handler, int m, int v, int i, int f)
{
Handler = handler;
MemoryID = m;
Variable = v;
Intensity = i;
Feeling = f;
}
public static MemoryVariableSet Read(PKM pkm) => Read(pkm, pkm.CurrentHandler);
public static MemoryVariableSet Read(PKM pkm, int handler)
{
return handler switch
{
0 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.OT_Memory, pkm.OT_TextVar, pkm.OT_Intensity, pkm.OT_Feeling), // OT
1 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.HT_Memory, pkm.HT_TextVar, pkm.HT_Intensity, pkm.HT_Feeling), // HT
_ => new MemoryVariableSet(LegalityCheckStrings.L_XOT, 0, 0, 0, 0)
};
}
public bool Equals(MemoryVariableSet v) => v.Handler == Handler
&& v.MemoryID == MemoryID
&& v.Variable == Variable
&& v.Intensity == Intensity
&& v.Feeling == Feeling;
public override bool Equals(object obj) => obj is MemoryVariableSet v && Equals(v);
public override int GetHashCode() => -1;
public static bool operator ==(MemoryVariableSet left, MemoryVariableSet right) => left.Equals(right);
public static bool operator !=(MemoryVariableSet left, MemoryVariableSet right) => !(left == right);
}
}