mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 18:33:14 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
using System;
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using System.Windows.Forms;
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using PKHeX.Core;
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namespace PKHeX.WinForms;
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public partial class SAV_SimplePokedex : Form
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{
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private readonly SaveFile Origin;
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private readonly SaveFile SAV;
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public SAV_SimplePokedex(SaveFile sav)
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{
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InitializeComponent();
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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SAV = (Origin = sav).Clone();
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seen = new bool[SAV.MaxSpeciesID];
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caught = new bool[SAV.MaxSpeciesID];
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var speciesNames = GameInfo.Strings.specieslist;
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for (int i = 0; i < seen.Length; i++)
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{
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ushort species = (ushort)(i + 1);
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seen[i] = SAV.GetSeen(species);
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caught[i] = SAV.GetCaught(species);
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CLB_Seen.Items.Add(speciesNames[species]);
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CLB_Caught.Items.Add(speciesNames[species]);
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CLB_Seen.SetItemChecked(i, seen[i]);
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CLB_Caught.SetItemChecked(i, caught[i]);
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}
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initialized = true;
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}
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private readonly bool[] seen;
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private readonly bool[] caught;
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private readonly bool initialized;
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private void B_Save_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < seen.Length; i++)
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{
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ushort species = (ushort)(i + 1);
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SAV.SetSeen(species, seen[i]);
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SAV.SetCaught(species, caught[i]);
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}
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Origin.CopyChangesFrom(SAV);
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Close();
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}
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private void B_Cancel_Click(object sender, EventArgs e)
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{
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Close();
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}
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private void B_SeenAll_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < SAV.MaxSpeciesID; i++)
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CLB_Seen.SetItemChecked(i, true);
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}
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private void B_SeenNone_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < SAV.MaxSpeciesID; i++)
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CLB_Seen.SetItemChecked(i, false);
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}
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private void B_CaughtAll_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < SAV.MaxSpeciesID; i++)
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CLB_Caught.SetItemChecked(i, true);
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}
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private void B_CaughtNone_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < SAV.MaxSpeciesID; i++)
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CLB_Caught.SetItemChecked(i, false);
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}
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private void CLB_Seen_ItemCheck(object sender, ItemCheckEventArgs e)
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{
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if (!initialized) return;
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seen[e.Index] = e.NewValue == CheckState.Checked;
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}
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private void CLB_Caught_ItemCheck(object sender, ItemCheckEventArgs e)
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{
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if (!initialized) return;
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caught[e.Index] = e.NewValue == CheckState.Checked;
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}
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}
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