mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using PKHeX.Core;
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using PKHeX.Drawing;
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namespace PKHeX.WinForms;
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public static class CGearImage
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{
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public static Bitmap GetBitmap(CGearBackground bg)
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{
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return ImageUtil.GetBitmap(bg.GetImageData(), CGearBackground.Width, CGearBackground.Height);
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}
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public static CGearBackground GetCGearBackground(Bitmap img)
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{
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const int Width = CGearBackground.Width;
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const int Height = CGearBackground.Height;
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if (img.Width != Width)
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throw new ArgumentException($"Invalid image width. Expected {Width} pixels wide.");
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if (img.Height != Height)
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throw new ArgumentException($"Invalid image height. Expected {Height} pixels high.");
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if (img.PixelFormat is not PixelFormat.Format32bppArgb)
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throw new ArgumentException($"Invalid image format. Expected {PixelFormat.Format32bppArgb}");
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// get raw bytes of image
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byte[] data = ImageUtil.GetPixelData(img);
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const int bpp = 4;
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Debug.Assert(data.Length == Width * Height * bpp);
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return CGearBackground.GetBackground(data);
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}
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}
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