PKHeX/PKHeX.Core/Saves/Util/Recognition/ISaveHandler.cs
Kurt 4e92195b80 Add custom save type loading (hacks)
plugin adds a reader -> reader checks if it is a non-PKHeX.Core save type (they'd implement their own savefile/etc type) -> returns a matching save object if so

basically bypasses the base PKHeX logic
2021-02-13 01:53:38 -08:00

40 lines
1.6 KiB
C#

namespace PKHeX.Core
{
#if !(EXCLUDE_EMULATOR_FORMATS && EXCLUDE_HACKS)
/// <summary>
/// Provides handling for recognizing atypical save file formats.
/// </summary>
public interface ISaveHandler
{
/// <summary>
/// Checks if the requested file size is one that can be recognized by this handler.
/// </summary>
/// <param name="size">File size</param>
/// <returns>True if recognized, false if not recognized.</returns>
bool IsRecognized(int size);
/// <summary>
/// Tries splitting up the <see cref="input"/> into header/footer/data components. Returns null if not a valid save file for this handler.
/// </summary>
/// <param name="input">Combined data</param>
/// <returns>Null if not a valid save file for this handler's format. Returns an object containing header, footer, and inner data references.</returns>
SaveHandlerSplitResult? TrySplit(byte[] input);
}
#endif
#if !EXCLUDE_HACKS
/// <summary>
/// Provides handling for recognizing atypical save file formats.
/// </summary>
public interface ISaveReader : ISaveHandler
{
/// <summary>
/// Reads a save file from the <see cref="data"/>
/// </summary>
/// <param name="data">Raw input data</param>
/// <param name="path">Optional file path.</param>
/// <returns>Save File object, or null if invalid. Check <see cref="ISaveHandler"/> if it is compatible first.</returns>
SaveFile? ReadSaveFile(byte[] data, string? path = null);
}
#endif
}