PKHeX/PKHeX.Core/Legality/Formatting
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
..
BaseLegalityFormatter.cs More records/sealing 2021-12-05 23:54:59 -08:00
ILegalityFormatter.cs Rework EncounterCriteria to be ability indexed rather than direct ability (#3179) 2021-03-23 17:05:15 -07:00
LegalityCheckStrings.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
LegalityFormatting.cs Performance: Slightly reduce allocations in moveset validation (#3460) 2022-03-12 17:39:00 -08:00