mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 01:13:17 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
165 lines
No EOL
5.2 KiB
C#
165 lines
No EOL
5.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using static System.Buffers.Binary.BinaryPrimitives;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <inheritdoc cref="EncounterArea" />
|
|
/// <summary>
|
|
/// <see cref="GameVersion.Gen3"/> encounter area
|
|
/// </summary>
|
|
public sealed record EncounterArea3 : EncounterArea
|
|
{
|
|
public readonly int Rate;
|
|
public readonly EncounterSlot3[] Slots;
|
|
|
|
protected override IReadOnlyList<EncounterSlot> Raw => Slots;
|
|
|
|
public static EncounterArea3[] GetAreas(byte[][] input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea3[input.Length];
|
|
for (int i = 0; i < input.Length; i++)
|
|
result[i] = new EncounterArea3(input[i], game);
|
|
return result;
|
|
}
|
|
|
|
public static EncounterArea3[] GetAreasSwarm(byte[][] input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea3[input.Length];
|
|
for (int i = 0; i < input.Length; i++)
|
|
result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
|
|
return result;
|
|
}
|
|
|
|
private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game) : base(game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = (SlotType)data[2];
|
|
Rate = data[3];
|
|
|
|
Slots = ReadRegularSlots(data);
|
|
}
|
|
|
|
private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game, SlotType type) : base(game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = type;
|
|
Rate = data[3];
|
|
|
|
Slots = ReadSwarmSlots(data);
|
|
}
|
|
|
|
private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
|
|
{
|
|
const int size = 10;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot3[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
var entry = data.Slice(offset, size);
|
|
slots[i] = ReadRegularSlot(entry);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
|
|
{
|
|
int species = ReadUInt16LittleEndian(entry);
|
|
int form = entry[2];
|
|
int slotNum = entry[3];
|
|
int min = entry[4];
|
|
int max = entry[5];
|
|
|
|
int mpi = entry[6];
|
|
int mpc = entry[7];
|
|
int sti = entry[8];
|
|
int stc = entry[9];
|
|
return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
|
|
}
|
|
|
|
private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
|
|
{
|
|
const int size = 14;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot3[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
var entry = data.Slice(offset, size);
|
|
slots[i] = ReadSwarmSlot(entry);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
|
|
{
|
|
int species = ReadUInt16LittleEndian(entry);
|
|
// form always 0
|
|
int slotNum = entry[3];
|
|
int min = entry[4];
|
|
int max = entry[5];
|
|
|
|
int[] moves =
|
|
{
|
|
ReadUInt16LittleEndian(entry[06..]),
|
|
ReadUInt16LittleEndian(entry[08..]),
|
|
ReadUInt16LittleEndian(entry[10..]),
|
|
ReadUInt16LittleEndian(entry[12..]),
|
|
};
|
|
|
|
return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
|
|
}
|
|
|
|
public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
|
|
{
|
|
if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4
|
|
return GetSlotsFuzzy(chain);
|
|
if (pkm.Met_Location != Location)
|
|
return Array.Empty<EncounterSlot>();
|
|
return GetSlotsMatching(chain, pkm.Met_Level);
|
|
}
|
|
|
|
private IEnumerable<EncounterSlot3> GetSlotsMatching(IReadOnlyList<EvoCriteria> chain, int lvl)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (slot.Form != evo.Form)
|
|
break;
|
|
if (!slot.IsLevelWithinRange(lvl))
|
|
break;
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerable<EncounterSlot3> GetSlotsFuzzy(IReadOnlyList<EvoCriteria> chain)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (slot.Form != evo.Form)
|
|
break;
|
|
if (slot.LevelMin > evo.Level)
|
|
break;
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |