PKHeX/PKHeX.Core/Saves/Substructures/Gen6/MaisonBlock.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

21 lines
1.1 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class MaisonBlock : SaveBlock
{
public MaisonBlock(SAV6XY sav, int offset) : base(sav) => Offset = offset;
public MaisonBlock(SAV6AO sav, int offset) : base(sav) => Offset = offset;
// 5 * [u16*4: normal,super,normalStreak,superStreak]
public const int MaisonStatCount = 20;
public ushort GetMaisonStat(int index) => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)));
public void SetMaisonStat(int index, ushort value) => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)), value);
private static int GetMaisonStatIndex(BattleStyle6 type, bool streak, bool super) => ((int)type << 2) | (streak ? 2 : 0) | (super ? 1 : 0);
public ushort GetMaisonStat(BattleStyle6 type, bool streak, bool super) => GetMaisonStat(GetMaisonStatIndex(type, streak, super));
public void SetMaisonStat(BattleStyle6 type, bool streak, bool super, ushort value) => SetMaisonStat(GetMaisonStatIndex(type, streak, super), value);
}
}