mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
d5be6254f3
Adds structures to read/write saved spawner data such as seeds, counts. Adds generator and validator to emulate the FixInitSpec builder used by the game logic Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required. This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill. level is calc'd: randFloat(sum) -> slot float rand.Next() -> gen_seed (for all the details) rand.NextInt(delta) +min -> level Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using FluentAssertions;
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using Xunit;
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namespace PKHeX.Core.Tests.Legality;
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public static class Wild8aRNGTests
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{
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[Fact]
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public static void TryGenerateShinyOutbreakZorua()
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{
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PA8 test = new() { Species = (int)Species.Zorua, Form = 1 };
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const ulong s0 = 0xDF440DA44EEC4FFB;
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var rand = new Xoroshiro128Plus(s0);
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var param = new OverworldParam8a
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{
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FlawlessIVs = 0, IsAlpha = false,
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Shiny = Shiny.Random, RollCount = 30,
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GenderRatio = 0x7F,
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};
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var result = Overworld8aRNG.TryApplyFromSeed(test, EncounterCriteria.Unrestricted, param, rand);
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result.Should().BeTrue();
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test.IV_HP.Should().Be(10);
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test.IV_ATK.Should().Be(13);
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test.IV_DEF.Should().Be(8);
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test.IV_SPA.Should().Be(0);
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test.IV_SPD.Should().Be(17);
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test.IV_SPE.Should().Be(25);
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test.HeightScalar.Should().Be(99);
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test.WeightScalar.Should().Be(153);
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var verify = Overworld8aRNG.Verify(test, s0, param);
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verify.Should().BeTrue();
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}
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}
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