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https://github.com/kwsch/PKHeX
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c301ce88ab
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available. Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method. https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8 https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
32 lines
No EOL
795 B
C#
32 lines
No EOL
795 B
C#
using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 2 Time of Encounter enum
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/// </summary>
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[Flags]
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internal enum EncounterTime
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{
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Any = 0,
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Morning = 1 << 1,
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Day = 1 << 2,
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Night = 1 << 3,
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}
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internal static class EncounterTimeExtension
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{
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internal static bool Contains(this EncounterTime t1, int t2) => t1 == EncounterTime.Any || (t1 & (EncounterTime)(1 << t2)) != 0;
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internal static int RandomValidTime(this EncounterTime t1)
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{
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var rnd = Util.Rand;
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int val = rnd.Next(1, 4);
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if (t1 == EncounterTime.Any)
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return val;
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while (!t1.Contains(val))
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val = rnd.Next(1, 4);
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return val;
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}
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}
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} |