PKHeX/PKHeX.Core/PersonalInfo/PersonalInfoGG.cs
Kurt f97417fe85 Remove some unused bitflag regions
cuts down memory footprint by quite a bit (bool[] is 4bytes per bool)
2019-01-06 22:21:25 -08:00

22 lines
641 B
C#

using System;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="PersonalInfo"/> class with values from the LGPE games.
/// </summary>
public class PersonalInfoGG : PersonalInfoSM
{
public PersonalInfoGG(byte[] data)
{
if (data.Length != SIZE)
return;
Data = data;
TMHM = GetBits(Data, 0x28, 8); // only 60 TMs used
TypeTutors = GetBits(Data, 0x38, 1); // at most 8 flags used
}
public int GoSpecies { get => BitConverter.ToUInt16(Data, 0x48); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x48); }
}
}