PKHeX/PKHeX.Core/Legality
Kurt d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
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Areas Add Stadium2 Support 2020-10-02 18:08:40 -07:00
Encounters Check PK4.EncounterType for BK4 format 2020-10-02 18:09:00 -07:00
Enums Minor refactoring 2020-09-06 10:53:13 -07:00
Evolutions Add Stadium2 Support 2020-10-02 18:08:40 -07:00
Learnset PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Moves seal hunting 2020-09-07 13:51:13 -07:00
Restrictions Add Stadium2 Support 2020-10-02 18:08:40 -07:00
RNG Fix cxd antishiny method detection 2020-10-03 09:29:26 -07:00
Structures Minor clean 2020-08-30 16:16:22 -07:00
Tables Minor clean 2020-09-25 23:55:31 -07:00
Verifiers Use PKHeX as blanksav language 2020-10-04 08:59:33 -07:00
Analysis.cs Refactoring 2020-09-05 12:11:43 -07:00
BinLinker.cs Strip out some unnecessary logic 2020-04-16 12:58:48 -07:00
BulkAnalysis.cs Remove some reliance on GenNumber 2020-05-31 12:12:48 -07:00
BulkGenerator.cs Minor clean 2020-03-20 13:33:15 -07:00
Checks.cs Minor refactoring 2020-09-06 10:53:13 -07:00
Core.cs Refine zygarde encounter form checking logic 2020-09-13 15:45:15 -07:00
EvoBase.cs Minor clean 2020-06-21 19:46:06 -05:00
LegalityCheckStrings.cs Add affixed ribbon legality check 2020-09-25 19:37:38 -07:00
MoveList.cs Minor tweaks 2020-07-19 18:30:46 -05:00
MoveListSuggest.cs Extract move suggest logic, add battleversion clamp 2020-06-27 13:06:28 -05:00