PKHeX/PKHeX.WinForms/Subforms/Save Editors/TrainerStat.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

84 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using PKHeX.Core;
namespace PKHeX.WinForms.Subforms.Save_Editors
{
public partial class TrainerStat : UserControl
{
public TrainerStat() => InitializeComponent();
private bool Editing;
private ITrainerStatRecord SAV;
private Dictionary<int, string> RecordList; // index, description
public Func<int, string> GetToolTipText { private get; set; }
public void LoadRecords(ITrainerStatRecord sav, Dictionary<int, string> records)
{
SAV = sav;
RecordList = records;
CB_Stats.Items.Clear();
for (int i = 0; i < sav.RecordCount; i++)
{
if (!RecordList.TryGetValue(i, out string name))
name = $"{i:D3}";
CB_Stats.Items.Add(name);
}
CB_Stats.SelectedIndex = RecordList.First().Key;
}
private void ChangeStat(object sender, EventArgs e)
{
Editing = true;
int index = CB_Stats.SelectedIndex;
int val = SAV.GetRecord(index);
NUD_Stat.Maximum = Math.Max(val, SAV.GetRecordMax(index));
NUD_Stat.Value = val;
int offset = SAV.GetRecordOffset(index);
L_Offset.Text = $"Offset: 0x{offset:X3}";
UpdateTip(index, true);
Editing = false;
}
private void ChangeStatVal(object sender, EventArgs e)
{
if (Editing)
return;
int index = CB_Stats.SelectedIndex;
SAV.SetRecord(index, (int)NUD_Stat.Value);
UpdateTip(index, false);
}
private void UpdateTip(int index, bool updateStats)
{
if (GetToolTipText != null)
UpdateToolTipSpecial(index, updateStats);
else
UpdateToolTipDefault(index, updateStats);
}
private void UpdateToolTipSpecial(int index, bool updateStats)
{
var str = GetToolTipText(index);
if (str != null)
{
Tip.SetToolTip(NUD_Stat, str);
return;
}
UpdateToolTipDefault(index, updateStats); // fallback
}
private void UpdateToolTipDefault(int index, bool updateStats)
{
if (!updateStats || !RecordList.TryGetValue(index, out string tip))
{
Tip.RemoveAll();
return;
}
Tip.SetToolTip(CB_Stats, tip);
}
}
}