PKHeX/PKHeX.Core/Saves/Access/SaveBlockAccessorSWSH.cs
2019-11-15 17:52:08 -08:00

59 lines
No EOL
2.5 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
public class SaveBlockAccessorSWSH : ISaveBlockAccessor<SCBlock>, ISaveBlock8Main
{
private static readonly SCBlock[] BlockInfoSWSH =
{
};
public IReadOnlyList<SCBlock> BlockInfo { get; }
public Box8 BoxInfo { get; }
public Party8 PartyInfo { get; }
public MyItem Items { get; }
public MyStatus8 MyStatus { get; }
public Misc8 Misc { get; }
public Zukan8 Zukan { get; }
public BoxLayout8 BoxLayout { get; }
public PlayTime8 Played { get; }
public Fused8 Fused { get; }
public Daycare8 Daycare { get; }
public Record8 Records { get; }
public SaveBlockAccessorSWSH(SAV8SWSH sav)
{
BlockInfo = sav.AllBlocks;
BoxInfo = new Box8(sav, GetBlock(IBox));
PartyInfo = new Party8(sav, GetBlock(IParty));
Items = new MyItem8(sav, GetBlock(IItem));
Zukan = new Zukan8(sav, GetBlock(IZukan));
MyStatus = new MyStatus8(sav, GetBlock(IMyStatus));
Misc = new Misc8(sav, GetBlock(IMisc));
BoxLayout = new BoxLayout8(sav, GetBlock(IBoxLayout));
Played = new PlayTime8(sav, GetBlock(IPlayTime));
Fused = new Fused8(sav, GetBlock(IFused));
Daycare = new Daycare8(sav, GetBlock(IDaycare));
Records = new Record8(sav, GetBlock(IRecord), Core.Records.MaxType_SWSH);
}
private const int IBox = 143; // Box Data
private const int IMysteryGift = 186; // Mystery Gift Data
private const int IItem = 191; // Items
// Coordinates? 253
private const int IBoxLayout = 275; // Box Names
private const int IMisc = 288; // Money
private const int IParty = 428; // Party Data
private const int IDaycare = 465; // Daycare slots (2 daycares)
private const int IRecord = 544;
private const int IZukan = 699; // PokeDex
private const int ITrainerCard = 1259; // Trainer Card
private const int IPlayTime = 1302; // Time Played
private const int IRepel = 1469;
private const int IFused = 1789; // Fused PKM (*3)
private const int IFashionUnlock = 1989; // Fashion unlock bool array (owned for (each apparel type) * 0x80, then another array for "new")
private const int IMyStatus = 2275; // Trainer Details
public SCBlock GetBlock(int index) => BlockInfo[index];
}
}