PKHeX/PKHeX.Core/Editing
2022-06-13 00:04:20 -07:00
..
Applicators Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Bulk Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Database Source trainers for encounter database 2022-01-03 19:33:10 -08:00
PKM Differentiate dragged PK8/PB8 better w/preferences 2022-06-07 03:33:45 -07:00
Program HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
Saves Split box manip default lists from base file 2022-06-11 15:47:23 -07:00
Showdown Don't yield empty moves on set text export 2022-06-04 16:05:51 -07:00
CommonEdits.cs Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
HiddenPower.cs Span-ify HiddenPower methods 2022-03-06 00:43:49 -08:00
IBattleTemplate.cs Add more xmldoc 2021-06-06 11:56:54 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Add chateau score, seaside cycle score 2021-05-13 23:12:53 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
LocationEdits.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
NatureAmp.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
Pokerus.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
WurmpleUtil.cs Inline some Rand32 calls 2022-04-26 20:21:26 -07:00