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https://github.com/kwsch/PKHeX
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a2d9f06350
invert ability index favoring so that the first ability index is most favored ability num: -1=>0/1/2 0=>0/1, 1=>0 2 =>1 4=>2 Ability Type: 0,1,2=>0,1,2 3=>0/1 4=>0/1/2 Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions... |
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EncounterTrade.cs | ||
EncounterTrade8.cs | ||
EncounterTradeCatchRate.cs | ||
EncounterTradePID.cs |