mirror of
https://github.com/kwsch/PKHeX
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02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
namespace PKHeX.Core
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{
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/// <summary> Common Ribbons introduced in Generation 4 </summary>
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public interface IRibbonSetCommon4
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{
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bool RibbonChampionSinnoh { get; set; }
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bool RibbonAlert { get; set; }
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bool RibbonShock { get; set; }
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bool RibbonDowncast { get; set; }
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bool RibbonCareless { get; set; }
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bool RibbonRelax { get; set; }
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bool RibbonSnooze { get; set; }
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bool RibbonSmile { get; set; }
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bool RibbonGorgeous { get; set; }
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bool RibbonRoyal { get; set; }
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bool RibbonGorgeousRoyal { get; set; }
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bool RibbonFootprint { get; set; }
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bool RibbonRecord { get; set; }
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bool RibbonLegend { get; set; }
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}
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internal static partial class RibbonExtensions
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{
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private static readonly string[] RibbonSetNamesCommon4 =
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{
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nameof(IRibbonSetCommon4.RibbonGorgeous), nameof(IRibbonSetCommon4.RibbonRoyal), nameof(IRibbonSetCommon4.RibbonGorgeousRoyal),
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};
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internal static bool[] RibbonBitsCosmetic(this IRibbonSetCommon4 set)
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{
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return new[]
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{
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set.RibbonGorgeous,
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set.RibbonRoyal,
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set.RibbonGorgeousRoyal,
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};
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}
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internal static string[] RibbonNamesCosmetic(this IRibbonSetCommon4 _) => RibbonSetNamesCommon4;
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private static readonly string[] RibbonSetNamesCommon4Only =
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{
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nameof(IRibbonSetCommon4.RibbonRecord), nameof(IRibbonSetCommon4.RibbonChampionSinnoh), nameof(IRibbonSetCommon4.RibbonLegend),
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};
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internal static bool[] RibbonBitsOnly(this IRibbonSetCommon4 set)
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{
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return new[]
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{
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set.RibbonRecord,
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set.RibbonChampionSinnoh,
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set.RibbonLegend,
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};
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}
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internal static string[] RibbonNamesOnly(this IRibbonSetCommon4 _) => RibbonSetNamesCommon4Only;
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private static readonly string[] RibbonSetNamesCommon4Daily =
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{
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nameof(IRibbonSetCommon4.RibbonAlert), nameof(IRibbonSetCommon4.RibbonShock),
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nameof(IRibbonSetCommon4.RibbonDowncast), nameof(IRibbonSetCommon4.RibbonCareless), nameof(IRibbonSetCommon4.RibbonRelax),
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nameof(IRibbonSetCommon4.RibbonSnooze), nameof(IRibbonSetCommon4.RibbonSmile),
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};
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internal static bool[] RibbonBitsDaily(this IRibbonSetCommon4 set)
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{
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return new[]
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{
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set.RibbonAlert,
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set.RibbonShock,
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set.RibbonDowncast,
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set.RibbonCareless,
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set.RibbonRelax,
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set.RibbonSnooze,
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set.RibbonSmile,
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};
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}
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internal static string[] RibbonNamesDaily(this IRibbonSetCommon4 _) => RibbonSetNamesCommon4Daily;
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}
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}
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