mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-01 00:09:14 +00:00
347 lines
No EOL
10 KiB
Text
347 lines
No EOL
10 KiB
Text
! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! lang_zh.txt = Chinese
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! lang_pt.txt = Portuguese
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! Make sure that each edit has a ' = ' between Control name and new Text!
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!
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
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! Main = PKHeX
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- Change stuff below this line, not above.
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---------------------Menu Strip------------------------
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Menu_File = File
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Menu_Open = Open...
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Menu_Save = Save PKM...
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Menu_ExportSAV = Export SAV...
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Menu_ExportMAIN = Export main
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Menu_ExportBAK = Export BAK
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Menu_Exit = Quit
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--
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Menu_Tools = Tools
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Menu_Showdown = Showdown
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Menu_ShowdownImportPKM = Import Set from Clipboard
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Menu_ShowdownExportPKM = Export Set to Clipboard
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Menu_ShowdownExportParty = Export Party to Clipboard
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Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
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Menu_CyberGadget = CyberGadget
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Menu_OpenTemp = Open Temp Folder
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Menu_OpenCache = Open Cache Folder
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Menu_Data = Data
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Menu_LoadBoxes = Load Boxes
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Menu_DumpBoxes = Dump Boxes
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Menu_Report = Box Data Report
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Menu_Database = PKM Datenbank
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Menu_Other = Andere
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Menu_OpenSDF = Open SaveDataFiler Folder
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Menu_OpenSDB = Open SaveDataBackup Folder
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--
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Menu_Options = Optionen
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Menu_Language = Sprache
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Menu_Modify = Bei Einstellung auf SAV
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Menu_ModifyDex = Ändern Pokédex
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Menu_ModifyPKM = Ändern PKM Info
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Menu_Unicode = Unicode
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Menu_About = Über PKHeX
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--------------------Context Menus----------------------
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mnuView = Zeige
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mnuSet = Einstellen
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mnuDelete = Löschen
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mnu2View = Zeige
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--------------------Main Tab Data----------------------
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Tab_Main = Haupt
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Label_PID = PID:
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BTN_RerollPID = Neu
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Label_Species = Pokémon:
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CHK_Nicknamed = Spitzname:
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Label_EXP = EXP:
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Label_CurLevel = Level:
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Label_Nature = Wesen:
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Label_HeldItem = Item:
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Label_Friendship = Freundschaft:
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Label_Form = Form:
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Label_Ability = Fähigkeit:
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Label_Language = Sprache:
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CHK_IsEgg = Ist Ei
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CHK_Infected = Infiziert
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CHK_Cured = Geheilt
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Label_PKRS = PkRs:
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Label_PKRSdays = d:
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Label_Country = Land:
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Label_SubRegion = Unterregion:
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Label_3DSRegion = 3DS Region:
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---------------------Met Tab Data-----------------------
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Tab_Met = Traf
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Label_OriginGame = Herkunftsspiel:
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Label_MetLocation = Fundort:
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Label_Ball = Ball:
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Label_MetLevel = Trefflevel:
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Label_MetDate = Treffdatum:
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Label_EncounterType = Begegnung:
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CHK_Fateful = Schicksalshafte Begeg.
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Als Ei
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GB_EggConditions = Ei-Treff-Bedingungen
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Label_EggLocation = Fundort:
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Label_EggDate = Datum:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Werte
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Label_IVs = DVs
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Label_EVs = EVs
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Label_Stats = Werte
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Label_HP = KP:
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Label_ATK = Atk:
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Label_DEF = Def:
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Label_SPA = SpA:
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Label_SPD = SpD:
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Label_SPE = Init:
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Label_Total = Gesamt:
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Label_HiddenPowerPrefix = Kraftreserve Typ:
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Label_CharacteristicPrefix = Persönlichkeit:
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BTN_RandomIVs = Zufällige DVs
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BTN_RandomEVs = Zufällige EVs
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Label_ContestStats = Wettbewerbswerte
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Label_Cool = Coolness
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Label_Beauty = Schönheit
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Label_Cute = Anmut
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Label_Smart = Klugheit
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Label_Tough = Stärke
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Label_Sheen = Glanz
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attacken
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GB_CurrentMoves = Aktuelle Attacken
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Label_CurPP = AP
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Label_PPups = AP Plus
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GB_RelearnMoves = Wiedererlente Attacken
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = OT/Etc
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GB_OT = Trainer Informationen
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Label_TID = TID:
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Label_SID = SID:
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Label_OT = OT:
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GB_nOT = Letzter (nicht OT) Handler
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Label_PrevOT = OT:
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GB_ExtraBytes = Extra Bytes
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GB_Markings = Markierungen
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BTN_Ribbons = Bänder
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BTN_Medals = Medaillen
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BTN_History = Erinnerung
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Label_EncryptionConstant = PKX-Konstante:
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BTN_RerollEC = Neu
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-----------------Save Data Interface--------------------
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Tab_Box = Box
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Tab_PartyBattle = Team-Kampf
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Tab_Other = Andere
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Tab_SAV = SAV
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B_OpenPokePuffs = Poké Puffs
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B_OpenItemPouch = Items
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B_OpenTrainerInfo = Trainerinfo
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B_OUTPasserby = Passanten
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B_OpenBoxLayout = Boxlayout
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B_OpenWondercards = Wunderkarte
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B_OpenBerryField = Beerenfeld
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B_OpenOPowers = O-Kräfte
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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--
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B_OpenSecretBase = Secret Base
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--------------------Tab Internals-----------------------
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L_Party = Team:
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L_BattleBox = Kampfbox:
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L_ReadOnlyPBB = Dieser ist nur lesbar.
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GB_Daycare = Pension
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = Alter Mann
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DayCare_HasEgg = Ei verfügbar
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Dieser Tab ist nur lesbar.
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B_JPEG = Speichere PGL .JPEG
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B_VerifyCHK = Checksums
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B_SaveBoxBin = Save Box Data++
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L_GameSync = Game Sync ID:
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L_Secure1 = Secure Value 1:
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L_Secure2 = Secure Value 2:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! RibbonEditor = Ribbon Editor
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Alle
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BTN_None = Nichts
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BTN_Cancel = Abbrechen
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BTN_Save = Speichern
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----------------------Ribbons--------------------------
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L_RibbonChampionKalos = Kalos Champion
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L_RibbonChampionG3Hoenn = Hoenn Champion (RSE)
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L_RibbonChampionSinnoh = Sinnoh Champion
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L_RibbonBestFriends = Beste Freunde
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L_RibbonTraining = Training
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L_RibbonBattlerSkillful = Erfahrener Kämpfer
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L_RibbonBattlerExpert = Experten Kämpfer
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L_RibbonEffort = Fleiß
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L_RibbonAlert = Wachsamkeit
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L_RibbonShock = Schock
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L_RibbonDowncast = Niederschlag
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L_RibbonCareless = Sorglosigkeit
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L_RibbonRelax = Entspannung
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L_RibbonSnooze = Schlafen
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L_RibbonSmile = Lächeln
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L_RibbonGorgeous = Hinreißend
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L_RibbonRoyal = Königlich
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L_RibbonGorgeousRoyal = Hinreißend Königl.
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L_RibbonArtist = Künstler
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L_RibbonFootprint = Fußabdruck
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L_RibbonRecord = Rekord
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L_RibbonLegend = Legende
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L_RibbonCountry = Land
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L_RibbonNational = Nation
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L_RibbonEarth = Erde
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L_RibbonWorld = Welt
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L_RibbonClassic = Klassisch
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L_RibbonPremier = Premier
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L_RibbonEvent = Geschichte
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L_RibbonBirthday = Geburtstag
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L_RibbonSpecial = Spezial
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L_RibbonSouvenir = Gedenk
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L_RibbonWishing = Wunsch
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L_RibbonChampionBattle = Kampfchampion
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L_RibbonChampionRegional = Regionaler Champion
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L_RibbonChampionNational = Nationaler Champion
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L_RibbonChampionWorld = Weltchampion
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L_RibbonCountMemoryContest = Verg. Wettbewerbsb.
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L_RibbonCountMemoryBattle = Verg. Kampfb.
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L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
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L_RibbonContestStar = Contest Star
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L_RibbonMasterCoolness = Coolness Master
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L_RibbonMasterBeauty = Beauty Master
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L_RibbonMasterCuteness = Cuteness Master
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L_RibbonMasterCleverness = Cleverness Master
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L_RibbonMasterToughness = Toughness Master
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----------------Contest/Battle (PAST)-------------------
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L_RibbonG3Cool = Cool (G3)
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L_RibbonG3CoolSuper = Cool Super
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L_RibbonG3CoolHyper = Cool Hyper
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L_RibbonG3CoolMaster = Cool Master
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L_RibbonG3Beauty = Beauty (G3)
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L_RibbonG3BeautySuper = Beauty Super
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L_RibbonG3BeautyHyper = Beauty Hyper
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L_RibbonG3BeautyMaster = Beauty Master
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L_RibbonG3Cute = Cute (G3)
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L_RibbonG3CuteSuper = Cute Super
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L_RibbonG3CuteHyper = Cute Hyper
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L_RibbonG3CuteMaster = Cute Master
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L_RibbonG3Smart = Smart (G3)
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L_RibbonG3SmartSuper = Smart Super
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L_RibbonG3SmartHyper = Smart Hyper
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L_RibbonG3SmartMaster = Smart Master
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L_RibbonG3Tough = Tough (G3)
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L_RibbonG3ToughSuper = Tough Super
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L_RibbonG3ToughHyper = Tough Hyper
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L_RibbonG3ToughMaster = Tough Master
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L_RibbonG4Cool = Cool (G4)
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L_RibbonG4CoolGreat = Cool Great
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L_RibbonG4CoolUltra = Cool Ultra
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L_RibbonG4CoolMaster = Cool Master
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L_RibbonG4Beauty = Beauty (G4)
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L_RibbonG4BeautyGreat = Beauty Great
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L_RibbonG4BeautyUltra = Beauty Ultra
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L_RibbonG4BeautyMaster = Beauty Master
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L_RibbonG4Cute = Cute (G4)
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L_RibbonG4CuteGreat = Cute Great
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L_RibbonG4CuteUltra = Cute Ultra
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L_RibbonG4CuteMaster = Cute Master
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L_RibbonG4Smart = Smart (G4)
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L_RibbonG4SmartGreat = Smart Great
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L_RibbonG4SmartUltra = Smart Ultra
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L_RibbonG4SmartMaster = Smart Master
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L_RibbonG4Tough = Tough (G4)
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L_RibbonG4ToughGreat = Tough Great
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L_RibbonG4ToughUltra = Tough Ultra
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L_RibbonG4ToughMaster = Tough Master
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L_RibbonWinning = Winning
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L_RibbonVictory = Victory
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L_RibbonAbility = Ability
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L_RibbonAbilityGreat = Great Ability
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L_RibbonAbilityDouble = Double Ability
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L_RibbonAbilityMulti = Multi Ability
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L_RibbonAbilityPair = Pair Ability
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L_RibbonAbilityWorld = World Ability
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L_RibbonCountG3Cool = Cool
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L_RibbonCountG3Beauty = Beauty
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L_RibbonCountG3Cute = Cute
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L_RibbonCountG3Smart = Smart
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L_RibbonCountG3Tough = Tough
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SuperTrainingEditor = Medal Editor
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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B_All = Give All
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B_None = Remove All
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B_Cancel = Cancel
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B_Save = Save
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------------------Super Training-----------------------
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L_SuperTrain1_HP = Rang 1: KP
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L_SuperTrain1_ATK = Rang 1: Atk
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L_SuperTrain1_DEF = Rang 1: Def
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L_SuperTrain1_SPA = Rang 1: SpA
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L_SuperTrain1_SPD = Rang 1: SpD
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L_SuperTrain1_SPE = Rang 1: Init
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L_SuperTrain2_HP = Rang 2: KP
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L_SuperTrain2_ATK = Rang 2: Atk
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L_SuperTrain2_DEF = Rang 2: Def
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L_SuperTrain2_SPA = Rang 2: SpA
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L_SuperTrain2_SPD = Rang 2: SpD
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L_SuperTrain2_SPE = Rang 2: Init
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L_SuperTrain3_HP = Rang 3: HP
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L_SuperTrain3_ATK = Rang 3: Atk
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L_SuperTrain3_DEF = Rang 3: Def
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L_SuperTrain3_SPA = Rang 3: SpA
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L_SuperTrain3_SPD = Rang 3: SpD
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L_SuperTrain3_SPE = Rang 3: Init
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CHK_Secret = Geheimtraining verfügbar
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L_SuperTrain4_1 = Rang 4: Unheil
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L_SuperTrain5_1 = Rang 5: Blattst.
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L_SuperTrain5_2 = Rang 5: Feuerst.
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L_SuperTrain5_3 = Rang 5: Wasserst.
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L_SuperTrain5_4 = Rang 5: Beweg. Tore!
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L_SuperTrain6_1 = Rang 6: 2. Halbzeit!
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L_SuperTrain6_2 = Rang 6: 1. Haltzeit!
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L_SuperTrain6_3 = Rang 6: Weitsch.
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L_SuperTrain7_1 = Rang 7: Purmel
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L_SuperTrain7_2 = Rang 7: Bit-Ballon-Barriere
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L_SuperTrain7_3 = Rang 7: Blitz-K.O.!
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L_SuperTrain8_1 = Rang 8: Pokémon X/Y
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---
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L_Bag = Last Used Bag:
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L_Hits = Hits Remaining:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Abbrechen
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BTN_Save = Speichern
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L_Handler = Aktueller Handler:
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-
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Tab_OTMemory = Erinnerungen mit: OT
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L_OT_Friendship = Freundschaft:
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L_OT_Affection = Zuneigung:
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Tab_CTMemory = Erinnerungen mit: notOT
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L_CT_Friendship = Freundschaft:
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L_cT_Affection = Zuneigung:
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Tab_Residence = Herkunft
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location
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! End |