PKHeX/Resources/text/fr/lang_fr.txt
2016-07-17 11:38:19 -07:00

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Ouvrir...
Menu_Save = Enregistrer PKM...
Menu_ExportSAV = Enregistrer SAV...
Menu_ExportMAIN = Enregistrer main
Menu_ExportBAK = Enregistrer BAK
Menu_Exit = Quitter
--
Menu_Tools = Outils
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Import Set from Clipboard
Menu_ShowdownExportPKM = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_OpenTemp = Ouvrir le dossier Temp
Menu_OpenCache = Ouvrir le dossier Cache
Menu_Data = Données
Menu_LoadBoxes = Charger Boîtes
Menu_DumpBoxes = Dumper Boîtes
Menu_Report = Rapport de données Box
Menu_Database = Base de données PKM
Menu_Other = Autre
Menu_OpenSDF = Ouvrir le dossier SaveDataFiler
Menu_OpenSDB = Ouvrir le dossier SaveDataBackup
--
Menu_Options = Options
Menu_Language = Langue
Menu_Modify = Réglez SAV
Menu_ModifyDex = Modifier Pokédex Infos
Menu_ModifyPKM = Modifier PKM Infos
Menu_Unicode = Unicode
Menu_About = A propos de PKHeX
--------------------Context Menus----------------------
mnuView = Voir
mnuSet = Afficher
mnuDelete = Effacer
mnu2View = Voir
--------------------Main Tab Data----------------------
Tab_Main = Général
Label_PID = PID:
BTN_RerollPID = Modif.
Label_Species = Espèce :
CHK_Nicknamed = Surnom :
Label_EXP = Expérience :
Label_CurLevel = Niveau :
Label_Nature = Nature :
Label_HeldItem = Objet :
Label_Friendship = Bonheur :
Label_Form = Form.
Label_Ability = Talent :
Label_Language = Langue :
CHK_IsEgg = Œuf
CHK_Infected = Infecté
CHK_Cured = Guéri
Label_PKRS = Pokérus :
Label_PKRSdays = Jr.
Label_Country = Pays :
Label_SubRegion = Région :
Label_3DSRegion = Région 3DS :
---------------------Met Tab Data-----------------------
Tab_Met = Origine
Label_OriginGame = Jeu de base :
Label_MetLocation = Lieu :
Label_Ball = Pokéball :
Label_MetLevel = Niveau :
Label_MetDate = Rencontré le :
Label_EncounterType = Zone :
CHK_Fateful = Rencontre Fatidique
---------------------Egg Met Data-----------------------
CHK_AsEgg = Œuf Pokémon
GB_EggConditions = Éclosion
Label_EggLocation = Lieu :
Label_EggDate = Date :
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IV
Label_EVs = EV
Label_Stats = Stats
Label_HP = PV :
Label_ATK = Attaque :
Label_DEF = Défense :
Label_SPA = Attaq. Spé. :
Label_SPD = Déf. Spé. :
Label_SPE = Vitesse :
Label_Total = Total :
Label_HiddenPowerPrefix = Type Puissance Cachée :
Label_CharacteristicPrefix = Caractéristiques :
BTN_RandomIVs = IV aléatoires
BTN_RandomEVs = EV aléatoires
Label_ContestStats = Stats de Concours
Label_Cool = S-F.
Label_Beauty = Beauté
Label_Cute = Grâce
Label_Smart = Intell.
Label_Tough = Robus.
Label_Sheen = Lustre
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attaq.
GB_CurrentMoves = Capacités actuelles
Label_CurPP = PP
Label_PPups = PP Max
GB_RelearnMoves = Capacités réapprises
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = Divers
GB_OT = Infos Dresseur
Label_TID = ID :
Label_SID = SID :
Label_OT = DO :
GB_nOT = Dernier Dresseur connu
Label_PrevOT = DO :
GB_ExtraBytes = Octets supplémentaires
GB_Markings = Marquages
BTN_Ribbons = Rubans
BTN_Medals = Médaill.
BTN_History = Souvenirs
Label_EncryptionConstant = Valeur de cryptage :
BTN_RerollEC = Edit.
-----------------Save Data Interface--------------------
Tab_Box = Boîtes PC
Tab_PartyBattle = Partie
Tab_Other = Autres
Tab_SAV = SAV
B_OpenPokePuffs = Pofiteroles
B_OpenItemPouch = Objets
B_OpenTrainerInfo = Infos Dress.
B_OpenBoxLayout = Fonds Boîte
B_OpenWondercards = CarteMiracle
B_OpenBerryField = Baies
B_OpenOPowers = O-Auras
B_OpenEventFlags = Evènements
B_OpenPokedex = Pokédex
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Equipe :
L_ReadOnlyPBB = Cet onglet est en lecture seule.
L_BattleBox = Boîte de Combat :
GB_Daycare = Pension
GB_GTS = GTS
GB_Fused = Fusion
GB_SUBE = Vieil H.
DayCare_HasEgg = Œuf disponible
L_DaycareSeed = Seed
L_ReadOnlyOther = Cet onglet est en lecture seule.
B_JPEG = Sauver image PGL
B_OpenHallofFame = Panthéon
B_OUTPasserby = PSS
B_VerifyCHK = Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Ribbon Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Donner tout
BTN_None = Retirer tout
BTN_Cancel = Annuler
BTN_Save = Sauvegarder
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Maître Kalos
L_RibbonChampionG3Hoenn = Maître Hoenn (RSE)
L_RibbonChampionSinnoh = Maître Sinnoh
L_RibbonBestFriends = Affection
L_RibbonTraining = Perfectionnement
L_RibbonBattlerSkillful = Élite
L_RibbonBattlerExpert = Génie
L_RibbonEffort = Effort
L_RibbonAlert = Alerte
L_RibbonShock = Choc
L_RibbonDowncast = Déprime
L_RibbonCareless = Négligence
L_RibbonRelax = Détente
L_RibbonSnooze = Sieste
L_RibbonSmile = Sourire
L_RibbonGorgeous = Sublime
L_RibbonRoyal = Royal
L_RibbonGorgeousRoyal = Royal Sublime
L_RibbonArtist = Artiste
L_RibbonFootprint = Empreinte
L_RibbonRecord = Record
L_RibbonLegend = Légende
L_RibbonCountry = Pays
L_RibbonNational = National
L_RibbonEarth = Terre
L_RibbonWorld = Monde
L_RibbonClassic = Classique
L_RibbonPremier = Premier
L_RibbonEvent = Événement
L_RibbonBirthday = Anniversaire
L_RibbonSpecial = Spécial
L_RibbonSouvenir = Souvenir
L_RibbonWishing = Souhait
L_RibbonChampionBattle = Vainqueur Championnat
L_RibbonChampionRegional = Champion Régional
L_RibbonChampionNational = Champion National
L_RibbonChampionWorld = Champion du Monde
L_RibbonCountMemoryContest = Souvenir Concours
L_RibbonCountMemoryBattle = Souvenir Combat
L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
L_RibbonContestStar = Contest Star
L_RibbonMasterCoolness = Coolness Master
L_RibbonMasterBeauty = Beauty Master
L_RibbonMasterCuteness = Cuteness Master
L_RibbonMasterCleverness = Cleverness Master
L_RibbonMasterToughness = Toughness Master
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Cool (G3)
L_RibbonG3CoolSuper = Cool Super
L_RibbonG3CoolHyper = Cool Hyper
L_RibbonG3CoolMaster = Cool Master
L_RibbonG3Beauty = Beauty (G3)
L_RibbonG3BeautySuper = Beauty Super
L_RibbonG3BeautyHyper = Beauty Hyper
L_RibbonG3BeautyMaster = Beauty Master
L_RibbonG3Cute = Cute (G3)
L_RibbonG3CuteSuper = Cute Super
L_RibbonG3CuteHyper = Cute Hyper
L_RibbonG3CuteMaster = Cute Master
L_RibbonG3Smart = Smart (G3)
L_RibbonG3SmartSuper = Smart Super
L_RibbonG3SmartHyper = Smart Hyper
L_RibbonG3SmartMaster = Smart Master
L_RibbonG3Tough = Tough (G3)
L_RibbonG3ToughSuper = Tough Super
L_RibbonG3ToughHyper = Tough Hyper
L_RibbonG3ToughMaster = Tough Master
L_RibbonG4Cool = Cool (G4)
L_RibbonG4CoolGreat = Cool Great
L_RibbonG4CoolUltra = Cool Ultra
L_RibbonG4CoolMaster = Cool Master
L_RibbonG4Beauty = Beauty (G4)
L_RibbonG4BeautyGreat = Beauty Great
L_RibbonG4BeautyUltra = Beauty Ultra
L_RibbonG4BeautyMaster = Beauty Master
L_RibbonG4Cute = Cute (G4)
L_RibbonG4CuteGreat = Cute Great
L_RibbonG4CuteUltra = Cute Ultra
L_RibbonG4CuteMaster = Cute Master
L_RibbonG4Smart = Smart (G4)
L_RibbonG4SmartGreat = Smart Great
L_RibbonG4SmartUltra = Smart Ultra
L_RibbonG4SmartMaster = Smart Master
L_RibbonG4Tough = Tough (G4)
L_RibbonG4ToughGreat = Tough Great
L_RibbonG4ToughUltra = Tough Ultra
L_RibbonG4ToughMaster = Tough Master
L_RibbonWinning = Winning
L_RibbonVictory = Victory
L_RibbonAbility = Ability
L_RibbonAbilityGreat = Great Ability
L_RibbonAbilityDouble = Double Ability
L_RibbonAbilityMulti = Multi Ability
L_RibbonAbilityPair = Pair Ability
L_RibbonAbilityWorld = World Ability
L_RibbonCountG3Cool = Cool
L_RibbonCountG3Beauty = Beauty
L_RibbonCountG3Cute = Cute
L_RibbonCountG3Smart = Smart
L_RibbonCountG3Tough = Tough
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SuperTrainingEditor = Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Give All
B_None = Remove All
B_Cancel = Cancel
B_Save = Save
------------------Super Training-----------------------
L_SuperTrain1_HP = Rang 1: PV
L_SuperTrain1_ATK = Rang 1: Attq.
L_SuperTrain1_DEF = Rang 1: Déf.
L_SuperTrain1_SPA = Rang 1: A. Spé.
L_SuperTrain1_SPD = Rang 1: D. Spé.
L_SuperTrain1_SPE = Rang 1: Vit.
L_SuperTrain2_HP = Rang 2: PV
L_SuperTrain2_ATK = Rang 2: Attq.
L_SuperTrain2_DEF = Rang 2: Déf.
L_SuperTrain2_SPA = Rang 2: A. Spé.
L_SuperTrain2_SPD = Rang 2: D. Spé.
L_SuperTrain2_SPE = Rang 2: Vit.
L_SuperTrain3_HP = Rang 3: PV
L_SuperTrain3_ATK = Rang 3: Attq.
L_SuperTrain3_DEF = Rang 3: Déf.
L_SuperTrain3_SPA = Rang 3: A. Spé.
L_SuperTrain3_SPD = Rang 3: D. Spé.
L_SuperTrain3_SPE = Rang 3: Vit.
CHK_Secret = Entraînement Secret Activé
L_SuperTrain4_1 = Rang 4: Troubles
L_SuperTrain5_1 = Rang 5: Plante
L_SuperTrain5_2 = Rang 5: Feu
L_SuperTrain5_3 = Rang 5: Eau
L_SuperTrain5_4 = Rang 5: Cibles Fuyantes
L_SuperTrain6_1 = Rang 6: Riposte
L_SuperTrain6_2 = Rang 6: Rapide
L_SuperTrain6_3 = Rang 6: Longue
L_SuperTrain7_1 = Rang 7: Lépidonille
L_SuperTrain7_2 = Rang 7: Ballon Pixel
L_SuperTrain7_3 = Rang 7: Trioxhydre
L_SuperTrain8_1 = Rang 8: X / Y
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Annuler
BTN_Save = Sauver
L_Handler = Dresseur actuel :
L_Fullness = Satiété :
L_Enjoyment = Gaieté :
-
Tab_OTMemory = Souvenirs avec : DO
L_OT_Friendship = Bonheur :
L_OT_Affection = Affection :
L_OT_TextLine = Type souvenir :
L_OT_Quality = Intensité :
L_OT_Feeling = Feeling :
Tab_CTMemory = Autres souvenirs
L_CT_Friendship = Bonheur :
L_CT_Affection = Affection :
L_CT_TextLine = Type souvenir :
L_CT_Quality = Intensité :
L_CT_Feeling = Feeling :
Tab_Residence = Résidence
GB_Residence = Ce Pokémon a résidé (en) (à) :
L_Geo0 = Emplacement 0
L_Geo1 = Emplacement 1
L_Geo2 = Emplacement 2
L_Geo3 = Emplacement 3
L_Geo4 = Emplacement 4
L_Region = Région
L_Country = Pays
--
- **Please leave the {0} in your line. The OT name will show instead.
--
L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement
! End