PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot1.cs
Kurt 477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00

15 lines
No EOL
510 B
C#

namespace PKHeX.Core
{
/// <summary>
/// Generation 1 Wild Encounter Slot data
/// </summary>
/// <remarks>
/// Contains Time data which is present in <see cref="GameVersion.C"/> origin data.
/// Contains <see cref="GameVersion"/> identification, as this Version value is not stored in <see cref="PK1"/> or <see cref="PK2"/> formats.
/// </remarks>
public sealed class EncounterSlot1 : EncounterSlot
{
public int Rate;
internal EncounterTime Time;
}
}