mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-30 06:13:11 +00:00
cf9e5ec37f
Change Ability array to IReadOnlyList, add method to check ability index in personal data Suppress some message warnings Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue. Simplify pk5 conversion
76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// <see cref="PersonalInfo"/> class with values from Generation 1 games.
|
|
/// </summary>
|
|
public sealed class PersonalInfoG1 : PersonalInfo
|
|
{
|
|
public const int SIZE = 0x1C;
|
|
|
|
public PersonalInfoG1(byte[] data) : base(data)
|
|
{
|
|
TMHM = GetBits(Data, 0x14, 0x8);
|
|
}
|
|
|
|
public override byte[] Write()
|
|
{
|
|
SetBits(TMHM).CopyTo(Data, 0x14);
|
|
return Data;
|
|
}
|
|
|
|
public int DEX_ID { get => Data[0x00]; set => Data[0x00] = (byte)value; }
|
|
public override int HP { get => Data[0x01]; set => Data[0x01] = (byte)value; }
|
|
public override int ATK { get => Data[0x02]; set => Data[0x02] = (byte)value; }
|
|
public override int DEF { get => Data[0x03]; set => Data[0x03] = (byte)value; }
|
|
public override int SPE { get => Data[0x04]; set => Data[0x04] = (byte)value; }
|
|
public int SPC { get => Data[0x05]; set => Data[0x05] = (byte)value; }
|
|
public override int SPA { get => SPC; set => SPC = value; }
|
|
public override int SPD { get => SPC; set => SPC = value; }
|
|
public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; }
|
|
public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
|
|
public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; }
|
|
public override int BaseEXP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
|
|
public int Move1 { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
|
|
public int Move2 { get => Data[0x10]; set => Data[0x10] = (byte)value; }
|
|
public int Move3 { get => Data[0x11]; set => Data[0x11] = (byte)value; }
|
|
public int Move4 { get => Data[0x12]; set => Data[0x12] = (byte)value; }
|
|
public override int EXPGrowth { get => Data[0x13]; set => Data[0x13] = (byte)value; }
|
|
|
|
// EV Yields are just aliases for base stats in Gen I
|
|
public override int EV_HP { get => HP; set { } }
|
|
public override int EV_ATK { get => ATK; set { } }
|
|
public override int EV_DEF { get => DEF; set { } }
|
|
public override int EV_SPE { get => SPE; set { } }
|
|
public int EV_SPC => SPC;
|
|
public override int EV_SPA { get => EV_SPC; set { } }
|
|
public override int EV_SPD { get => EV_SPC; set { } }
|
|
|
|
// Future game values, unused
|
|
public override IReadOnlyList<int> Items { get => Array.Empty<int>(); set { } }
|
|
public override int EggGroup1 { get => 0; set { } }
|
|
public override int EggGroup2 { get => 0; set { } }
|
|
public override IReadOnlyList<int> Abilities { get => Array.Empty<int>(); set { } }
|
|
public override int GetAbilityIndex(int abilityID) => -1;
|
|
public override int Gender { get; set; }
|
|
public override int HatchCycles { get => 0; set { } }
|
|
public override int BaseFriendship { get => 0; set { } }
|
|
public override int EscapeRate { get => 0; set { } }
|
|
public override int Color { get => 0; set { } }
|
|
|
|
public int[] Moves
|
|
{
|
|
get => new[] { Move1, Move2, Move3, Move4 };
|
|
set
|
|
{
|
|
if (value.Length != 4) return;
|
|
Move1 = value[0];
|
|
Move2 = value[1];
|
|
Move3 = value[2];
|
|
Move4 = value[3];
|
|
}
|
|
}
|
|
}
|
|
}
|