mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface. |
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SAV_BerryFieldXY.cs | ||
SAV_BerryFieldXY.Designer.cs | ||
SAV_BoxLayout.cs | ||
SAV_BoxLayout.Designer.cs | ||
SAV_HallOfFame.cs | ||
SAV_HallOfFame.Designer.cs | ||
SAV_Link6.cs | ||
SAV_Link6.Designer.cs | ||
SAV_OPower.cs | ||
SAV_OPower.Designer.cs | ||
SAV_PokeBlockORAS.cs | ||
SAV_PokeBlockORAS.Designer.cs | ||
SAV_PokedexORAS.cs | ||
SAV_PokedexORAS.Designer.cs | ||
SAV_PokedexXY.cs | ||
SAV_PokedexXY.Designer.cs | ||
SAV_Pokepuff.cs | ||
SAV_Pokepuff.Designer.cs | ||
SAV_SecretBase.cs | ||
SAV_SecretBase.Designer.cs | ||
SAV_SuperTrain.cs | ||
SAV_SuperTrain.Designer.cs | ||
SAV_Trainer.cs | ||
SAV_Trainer.Designer.cs |