mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-15 00:37:11 +00:00
0626b0c29b
* Initial bred moveset validation logic Unpeel the inheritance via recursion and permitted moves * Volt tackle considerations * Optimize out empty slot skips * Add tests, fix off-by-one's * Require all base moves if empty slot in moveset * Add test to prove failure per Anubis' provided test * Tweak enum labels for easier debugging When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value. * Fix recursion oopsie Also check for scenario where no-base-moves but not enough moves to push base moves out * Add Crystal tutor checks * Add specialized gen2 verification method Game loops through father's moves and pushes in one iteration, rather than checking by type. * Add another case with returning base move * Add push-out requirement for re-added base moves * Minor tweaks Condense tests, fix another off-by-one noticed when creating tests * Disallow inherited parent levelup moves Disallow volt tackle on Gen2/R/S * Split MoveBreed into generation specific classes Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too. Add some xmldoc as the api is starting to solidify * Add method overload that returns the parse Verify that the parse order is as expected * Add reordering suggestion logic Try sorting first, then go nuclear with rebuilding. * Return base moves if complete fail * Set base moves when generating eggs, only. * Use breed logic to check for egg ordering legality Don't bother helping for split-breed species
106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
using System;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core
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{
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public static class GameData
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{
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public static Learnset[] GetLearnsets(GameVersion game) => Learnsets(game);
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public static PersonalTable GetPersonal(GameVersion game) => Personal(game);
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public static Learnset GetLearnset(GameVersion game, int species, int form)
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{
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var pt = Personal(game);
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var index = pt.GetFormIndex(species, form);
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var sets = Learnsets(game);
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return sets[index];
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}
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private static Learnset[] Learnsets(GameVersion game) => game switch
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{
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RD or GN or BU or RB => Legal.LevelUpRB,
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YW or RBY => Legal.LevelUpY,
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GD or SV or GS => Legal.LevelUpGS,
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C or GSC => Legal.LevelUpC,
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R or S or RS or RSE => Legal.LevelUpRS,
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E or COLO or XD or FRLG or CXD => Legal.LevelUpE,
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FR => Legal.LevelUpFR,
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LG => Legal.LevelUpLG,
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D or P or DP => Legal.LevelUpDP,
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Pt or DPPt => Legal.LevelUpPt,
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HG or SS or HGSS => Legal.LevelUpHGSS,
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B or W or BW => Legal.LevelUpBW,
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B2 or W2 or B2W2 => Legal.LevelUpB2W2,
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X or Y or XY => Legal.LevelUpXY,
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AS or OR or ORAS => Legal.LevelUpAO,
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SN or MN or SM => Legal.LevelUpSM,
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US or UM or USUM => Legal.LevelUpUSUM,
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GO or GP or GE or GG => Legal.LevelUpGG,
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SW or SH or SWSH => Legal.LevelUpSWSH,
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Gen1 => Legal.LevelUpY,
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Gen2 => Legal.LevelUpC,
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Gen3 => Legal.LevelUpE,
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Gen4 => Legal.LevelUpHGSS,
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Gen5 => Legal.LevelUpB2W2,
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Gen6 => Legal.LevelUpAO,
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Gen7 => Legal.LevelUpSM,
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Gen7b => Legal.LevelUpGG,
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Gen8 => Legal.LevelUpSWSH,
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Stadium => Legal.LevelUpY,
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Stadium2 => Legal.LevelUpGS,
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_ => throw new ArgumentOutOfRangeException(nameof(game))
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};
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private static PersonalTable Personal(GameVersion game) => game switch
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{
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RD or GN or BU or RB => PersonalTable.RB,
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YW or RBY => PersonalTable.Y,
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GD or SV or GS => PersonalTable.GS,
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C or GSC => PersonalTable.C,
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R or S or RS or RSE => PersonalTable.RS,
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E or COLO or XD or FRLG or CXD => PersonalTable.E,
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FR => PersonalTable.FR,
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LG => PersonalTable.LG,
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D or P or DP => PersonalTable.DP,
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Pt or DPPt => PersonalTable.Pt,
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HG or SS or HGSS => PersonalTable.HGSS,
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B or W or BW => PersonalTable.BW,
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B2 or W2 or B2W2 => PersonalTable.B2W2,
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X or Y or XY => PersonalTable.XY,
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AS or OR or ORAS => PersonalTable.AO,
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SN or MN or SM => PersonalTable.SM,
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US or UM or USUM => PersonalTable.USUM,
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GO or GP or GE or GG => PersonalTable.GG,
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SW or SH or SWSH => PersonalTable.SWSH,
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Gen1 => PersonalTable.Y,
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Gen2 => PersonalTable.C,
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Gen3 => PersonalTable.E,
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Gen4 => PersonalTable.HGSS,
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Gen5 => PersonalTable.B2W2,
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Gen6 => PersonalTable.AO,
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Gen7 => PersonalTable.USUM,
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Gen7b => PersonalTable.GG,
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Gen8 => PersonalTable.SWSH,
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Stadium => PersonalTable.Y,
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Stadium2 => PersonalTable.GS,
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_ => throw new ArgumentOutOfRangeException(nameof(game))
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};
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}
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}
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