PKHeX/PKHeX.Core/Saves/SaveFileMetadata.cs
Kurt 50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00

138 lines
4.8 KiB
C#

using System;
using System.IO;
namespace PKHeX.Core
{
/// <summary>
/// Tracks information about where the <see cref="SAV"/> originated from, and provides logic for saving to a file.
/// </summary>
public class SaveFileMetadata
{
private readonly SaveFile SAV;
/// <summary>
/// Full path where the <see cref="SAV"/> originated from.
/// </summary>
public string? FilePath { get; private set; }
/// <summary>
/// File Name of the <see cref="SAV"/>.
/// </summary>
/// <remarks>This is not always the original file name. We try to strip out the Backup name markings to get the original filename.</remarks>
public string? FileName { get; private set; }
/// <summary>
/// Directory in which the <see cref="SAV"/> was saved in.
/// </summary>
public string? FileFolder { get; private set; }
private byte[] Footer = Array.Empty<byte>(); // .dsv
private byte[] Header = Array.Empty<byte>(); // .gci
private string BAKSuffix => $" [{SAV.ShortSummary}].bak";
/// <summary>
/// Simple summary of the save file, to help differentiate it from other save files with the same filename.
/// </summary>
public string BAKName => FileName + BAKSuffix;
public SaveFileMetadata(SaveFile sav) => SAV = sav;
public bool HasHeader => Header.Length != 0;
public bool HasFooter => Footer.Length != 0;
/// <summary>
/// File Dialog filter to help save the file.
/// </summary>
public string Filter => $"{SAV.GetType().Name}|{GetSuggestedExtension()}|All Files|*.*";
/// <summary>
/// Writes the input <see cref="data"/> and appends the <see cref="Header"/> and <see cref="Footer"/> if requested.
/// </summary>
/// <param name="data">Finalized save file data (with fixed checksums) to be written to a file</param>
/// <param name="flags">Toggle flags </param>
/// <returns>Final save file data.</returns>
public byte[] Finalize(byte[] data, ExportFlags flags)
{
if (Footer.Length > 0 && flags.HasFlagFast(ExportFlags.IncludeFooter))
return ArrayUtil.ConcatAll(data, Footer);
if (Header.Length > 0 && flags.HasFlagFast(ExportFlags.IncludeHeader))
return ArrayUtil.ConcatAll(Header, data);
return data;
}
/// <summary>
/// Sets the details of any trimmed header and footer arrays to a <see cref="SaveFile"/> object.
/// </summary>
public void SetExtraInfo(byte[] header, byte[] footer)
{
Header = header;
Footer = footer;
}
/// <summary>
/// Sets the details of a path to a <see cref="SaveFile"/> object.
/// </summary>
/// <param name="path">Full Path of the file</param>
public void SetExtraInfo(string path)
{
var sav = SAV;
if (!sav.State.Exportable || string.IsNullOrWhiteSpace(path)) // Blank save file
{
sav.Metadata.SetAsBlank();
return;
}
SetAsLoadedFile(path);
}
private void SetAsLoadedFile(string path)
{
FilePath = path;
FileFolder = Path.GetDirectoryName(path);
FileName = GetFileName(path, BAKSuffix);
}
private static string GetFileName(string path, string bak)
{
var bakName = Util.CleanFileName(bak);
var fn = Path.GetFileName(path);
return fn.EndsWith(bakName) ? fn[..^bakName.Length] : fn;
}
private void SetAsBlank()
{
FileFolder = FilePath = string.Empty;
FileName = "Blank Save File";
}
/// <summary>
/// Gets the suggested file extension when writing to a saved file.
/// </summary>
public string GetSuggestedExtension()
{
var sav = SAV;
var fn = sav.Metadata.FileName;
if (fn != null)
return Path.GetExtension(fn);
if ((sav.Generation is 4 or 5) && sav.Metadata.HasFooter)
return ".dsv";
return sav.Extension;
}
/// <summary>
/// Gets suggested export options for the save file.
/// </summary>
/// <param name="ext">Selected export extension</param>
public ExportFlags GetSuggestedFlags(string? ext = null)
{
var flags = ExportFlags.None;
if (ext == ".dsv")
flags |= ExportFlags.IncludeFooter;
if (ext == ".gci" || SAV is IGCSaveFile {IsMemoryCardSave: false})
flags |= ExportFlags.IncludeHeader;
return flags;
}
}
}