mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 17:03:12 +00:00
267613270e
Relocate the SetRandomEC at the tail end of the generator into the specific classes that set EC, so that our correlation generators don't have their EC overwritten at the end.
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.XY"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot6XY : EncounterSlot
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{
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public override int Generation => 6;
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public bool Pressure { get; init; }
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public EncounterSlot6XY(EncounterArea6XY area, int species, int form, int min, int max) : base(area, species, form, min, max)
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{
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}
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protected override void SetFormatSpecificData(PKM pk)
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{
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var pk6 = (PK6)pk;
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pk6.SetRandomMemory6();
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pk6.SetRandomEC();
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}
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public override string GetConditionString(out bool valid)
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{
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valid = true;
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return Pressure ? LegalityCheckStrings.LEncConditionLead : LegalityCheckStrings.LEncCondition;
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}
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public EncounterSlot6XY CreatePressureFormCopy(int evoForm)
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{
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return new((EncounterArea6XY) Area, Species, evoForm, LevelMin, LevelMax) {Pressure = true};
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}
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protected override HiddenAbilityPermission IsHiddenAbilitySlot() => Area.Type == SlotType.Horde ? HiddenAbilityPermission.Possible : HiddenAbilityPermission.Never;
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}
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}
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