mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 17:03:12 +00:00
267613270e
Relocate the SetRandomEC at the tail end of the generator into the specific classes that set EC, so that our correlation generators don't have their EC overwritten at the end.
62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.ORAS"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot6AO : EncounterSlot
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{
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public override int Generation => 6;
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public bool CanDexNav => Area.Type != SlotType.Rock_Smash;
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public bool Pressure { get; init; }
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public bool DexNav { get; init; }
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public bool WhiteFlute { get; init; }
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public bool BlackFlute { get; init; }
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public EncounterSlot6AO(EncounterArea6AO area, int species, int form, int min, int max) : base(area, species, form, min, max)
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{
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}
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protected override void SetFormatSpecificData(PKM pk)
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{
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var pk6 = (PK6)pk;
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if (CanDexNav)
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{
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var eggMoves = GetDexNavMoves();
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if (eggMoves.Length > 0)
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pk6.RelearnMove1 = eggMoves[Util.Rand.Next(eggMoves.Length)];
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}
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pk6.SetRandomMemory6();
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pk6.SetRandomEC();
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}
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public override string GetConditionString(out bool valid)
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{
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valid = true;
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if (WhiteFlute) // Decreased Level Encounters
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return Pressure ? LegalityCheckStrings.LEncConditionWhiteLead : LegalityCheckStrings.LEncConditionWhite;
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if (BlackFlute) // Increased Level Encounters
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return Pressure ? LegalityCheckStrings.LEncConditionBlackLead : LegalityCheckStrings.LEncConditionBlack;
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if (DexNav)
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return LegalityCheckStrings.LEncConditionDexNav;
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return Pressure ? LegalityCheckStrings.LEncConditionLead : LegalityCheckStrings.LEncCondition;
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}
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protected override HiddenAbilityPermission IsHiddenAbilitySlot() => CanDexNav || Area.Type == SlotType.Horde ? HiddenAbilityPermission.Possible : HiddenAbilityPermission.Never;
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private int[] GetDexNavMoves()
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{
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var et = EvolutionTree.GetEvolutionTree(6);
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var sf = et.GetBaseSpeciesForm(Species, Form);
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return MoveEgg.GetEggMoves(6, sf & 0x7FF, sf >> 11, Version);
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}
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public bool CanBeDexNavMove(int move)
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{
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var baseEgg = GetDexNavMoves();
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return System.Array.IndexOf(baseEgg, move) >= 0;
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}
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}
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}
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