mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
e9c9627ad5
This change revises the logic for an Egg Move's RelearnMoves. Removes a class that is no longer used Passes the large value-passing struct byref via in keyword Revises handling so that early-returned results from the MoveBreed processing are marked with their move source rather than leaving them unvisited. The moveset processor uses depth search recursion, and returns false if the move that it is processing is not possible for the hatched moveset. If the depth search never reaches the check for base moves, all moves won't be marked for their origins, resulting in the result array not being accurate to use for suggestion purposes. Yay multi-purpose logic (validation w/early returns & fixing needing fully processed data).
75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.Gen2"/>.
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/// </summary>
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/// <remarks>
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/// Referenced Area object contains Time data which is used for <see cref="GameVersion.C"/> origin data.
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/// </remarks>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot2 : EncounterSlot, INumberedSlot
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{
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public override int Generation => 2;
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public int SlotNumber { get; }
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public EncounterSlot2(EncounterArea2 area, int species, int min, int max, int slot) : base(area, species, 0, min, max)
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{
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SlotNumber = slot;
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}
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protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
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{
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base.ApplyDetails(sav, criteria, pk);
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var pk2 = (PK2)pk;
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if ((Area.Type & (SlotType)0xF) == SlotType.Headbutt)
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{
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while (!IsTreeAvailable(pk2.TID))
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pk2.TID = Util.Rand.Next(ushort.MaxValue);
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}
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if (Version == GameVersion.C)
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pk2.Met_TimeOfDay = ((EncounterArea2)Area).Time.RandomValidTime();
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}
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private static readonly Dictionary<int, int> Trees = new()
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{
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{ 02, 0x3FF_3FF }, // Route 29
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{ 04, 0x0FF_3FF }, // Route 30
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{ 05, 0x3FE_3FF }, // Route 31
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{ 08, 0x3EE_3FF }, // Route 32
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{ 11, 0x240_3FF }, // Route 33
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{ 12, 0x37F_3FF }, // Azalea Town
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{ 14, 0x3FF_3FF }, // Ilex Forest
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{ 15, 0x001_3FE }, // Route 34
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{ 18, 0x261_3FF }, // Route 35
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{ 20, 0x3FF_3FF }, // Route 36
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{ 21, 0x2B9_3FF }, // Route 37
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{ 25, 0x3FF_3FF }, // Route 38
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{ 26, 0x184_3FF }, // Route 39
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{ 34, 0x3FF_3FF }, // Route 42
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{ 37, 0x3FF_3FF }, // Route 43
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{ 38, 0x3FF_3FF }, // Lake of Rage
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{ 39, 0x2FF_3FF }, // Route 44
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{ 91, 0x200_1FF }, // Route 26
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{ 92, 0x2BB_3FF }, // Route 27
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};
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internal bool IsTreeAvailable(int trainerID)
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{
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if (!Trees.TryGetValue(Location, out var permissions))
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return false;
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var pivot = trainerID % 10;
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var type = Area.Type;
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return type switch
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{
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SlotType.Headbutt => (permissions & (1 << pivot)) != 0,
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/*special*/ _ => (permissions & (1 << (pivot + 12))) != 0,
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};
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}
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}
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}
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